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Heuristics for Social Games with a Purpose11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩
Conference papers
hal-01556110v1
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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.284-291, ⟨10.1007/978-3-642-33542-6_24⟩
Conference papers
hal-01556111v1
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Mobile Application for Noise Pollution Monitoring through Gamification Techniques11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.562-571, ⟨10.1007/978-3-642-33542-6_74⟩
Conference papers
hal-01556112v1
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The Influence of Music on Player Performance in Exergames for Parkinson’s Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.433-436, ⟨10.1007/978-3-642-33542-6_46⟩
Conference papers
hal-01556113v1
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Priority Level Planning in Kriegspiel11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.333-340, ⟨10.1007/978-3-642-33542-6_29⟩
Conference papers
hal-01556114v1
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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.130-143, ⟨10.1007/978-3-642-33542-6_12⟩
Conference papers
hal-01556115v1
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“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.553-561, ⟨10.1007/978-3-642-33542-6_73⟩
Conference papers
hal-01556117v1
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Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.409-412, ⟨10.1007/978-3-642-33542-6_40⟩
Conference papers
hal-01556116v1
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AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.572-577, ⟨10.1007/978-3-642-33542-6_75⟩
Conference papers
hal-01556118v1
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Playing with the Weather11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.172-184, ⟨10.1007/978-3-642-33542-6_15⟩
Conference papers
hal-01556119v1
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Emotional Interaction with Surfaces - Works of Design and Computing11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.457-460, ⟨10.1007/978-3-642-33542-6_52⟩
Conference papers
hal-01556121v1
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2nd Workshop on Game Development and Model-Driven Software Development11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.500-503, ⟨10.1007/978-3-642-33542-6_64⟩
Conference papers
hal-01556120v1
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Expanding the Magic Circle in Pervasive Casual Play11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.486-489, ⟨10.1007/978-3-642-33542-6_60⟩
Conference papers
hal-01556122v1
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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.429-432, ⟨10.1007/978-3-642-33542-6_45⟩
Conference papers
hal-01556123v1
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Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.490-493, ⟨10.1007/978-3-642-33542-6_61⟩
Conference papers
hal-01556124v1
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A Virtual Training Tool for Giving Talks11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.53-66, ⟨10.1007/978-3-642-33542-6_5⟩
Conference papers
hal-01556125v1
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MDSD for Games with Eclipse Modeling Technologies11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.511-517, ⟨10.1007/978-3-642-33542-6_66⟩
Conference papers
hal-01556126v1
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Open Source Software for Entertainment11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.604-607, ⟨10.1007/978-3-642-33542-6_81⟩
Conference papers
hal-01556127v1
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SGDA201211th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.494-495, ⟨10.1007/978-3-642-33542-6_62⟩
Conference papers
hal-01556128v1
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Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
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Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.381-388, ⟨10.1007/978-3-642-33542-6_34⟩
Conference papers
hal-01556129v1
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Follow the Grass: A Smart Material Interactive Pervasive Display11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.144-157, ⟨10.1007/978-3-642-33542-6_13⟩
Conference papers
hal-01556131v1
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Information-Gathering Events in Story Plots11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.30-44, ⟨10.1007/978-3-642-33542-6_3⟩
Conference papers
hal-01556132v1
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Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
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Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.453-456, ⟨10.1007/978-3-642-33542-6_51⟩
Conference papers
hal-01556134v1
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A Method for Measuring the Creative Potential of Computer Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.270-283, ⟨10.1007/978-3-642-33542-6_23⟩
Conference papers
hal-01556135v1
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Mobile Gaming with Indirect Sensor Control11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩
Conference papers
hal-01556136v1
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Automating the Implementation of Games Based on Model-Driven Authoring Environments11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.524-529, ⟨10.1007/978-3-642-33542-6_68⟩
Conference papers
hal-01556138v1
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A Feature-Based Environment for Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.518-523, ⟨10.1007/978-3-642-33542-6_67⟩
Conference papers
hal-01556137v1
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An Analysis of Player Strategies and Performance in Audio Puzzles11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.349-362, ⟨10.1007/978-3-642-33542-6_31⟩
Conference papers
hal-01556139v1
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