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Design and Evaluation of Parametrizable Multi-genre Game Mechanics11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.45-52, ⟨10.1007/978-3-642-33542-6_4⟩
Conference papers
hal-01556140v1
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SGDA201211th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.494-495, ⟨10.1007/978-3-642-33542-6_62⟩
Conference papers
hal-01556128v1
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Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.381-388, ⟨10.1007/978-3-642-33542-6_34⟩
Conference papers
hal-01556129v1
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A Framework Concept for Emotion Enriched Interfaces11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.482-485, ⟨10.1007/978-3-642-33542-6_59⟩
Conference papers
hal-01556182v1
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The Effect of Closely-Coupled Interaction on Player Experience in Casual Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.243-255, ⟨10.1007/978-3-642-33542-6_21⟩
Conference papers
hal-01556174v1
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Evolution of GameBots Project11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.397-400, ⟨10.1007/978-3-642-33542-6_37⟩
Conference papers
hal-01556185v1
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Cognitive Processes Involved in Video Game Identification11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.75-84, ⟨10.1007/978-3-642-33542-6_7⟩
Conference papers
hal-01556143v1
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Cyber Security Games: A New Line of Risk11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.600-603, ⟨10.1007/978-3-642-33542-6_80⟩
Conference papers
hal-01556162v1
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Mobile Gaming with Indirect Sensor Control11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩
Conference papers
hal-01556136v1
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.389-392, ⟨10.1007/978-3-642-33542-6_35⟩
Conference papers
hal-01556151v1
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Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.453-456, ⟨10.1007/978-3-642-33542-6_51⟩
Conference papers
hal-01556134v1
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An Analysis of Player Strategies and Performance in Audio Puzzles11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.349-362, ⟨10.1007/978-3-642-33542-6_31⟩
Conference papers
hal-01556139v1
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Priority Level Planning in Kriegspiel11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.333-340, ⟨10.1007/978-3-642-33542-6_29⟩
Conference papers
hal-01556114v1
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Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
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Web-Based Graphic Environment to Support Programming in the Beginning Learning Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.413-416, ⟨10.1007/978-3-642-33542-6_41⟩
Conference papers
hal-01556178v1
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Design of Tangible Games for Children Undergoing Occupational and Physical Therapy11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.221-234, ⟨10.1007/978-3-642-33542-6_19⟩
Conference papers
hal-01556171v1
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The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.158-171, ⟨10.1007/978-3-642-33542-6_14⟩
Conference papers
hal-01556163v1
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The Effectiveness and Efficiency of Model Driven Game Design11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.542-548, ⟨10.1007/978-3-642-33542-6_71⟩
Conference papers
hal-01556176v1
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Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.594-599, ⟨10.1007/978-3-642-33542-6_79⟩
Conference papers
hal-01556183v1
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Blending Real and Virtual Worlds Using Self-reflection and Fiducials11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.465-468, ⟨10.1007/978-3-642-33542-6_54⟩
Conference papers
hal-01556142v1
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AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.572-577, ⟨10.1007/978-3-642-33542-6_75⟩
Conference papers
hal-01556118v1
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PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
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Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.235-242, ⟨10.1007/978-3-642-33542-6_20⟩
Conference papers
hal-01556159v1
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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.490-493, ⟨10.1007/978-3-642-33542-6_61⟩
Conference papers
hal-01556124v1
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Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.549-552, ⟨10.1007/978-3-642-33542-6_72⟩
Conference papers
hal-01556154v1
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Brain-Computer Interface Games: Towards a Framework11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.373-380, ⟨10.1007/978-3-642-33542-6_33⟩
Conference papers
hal-01556145v1
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fAARS: A Platform for Location-Aware Trans-reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.185-192, ⟨10.1007/978-3-642-33542-6_16⟩
Conference papers
hal-01556160v1
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HTML5 – Chances and Pitfalls11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.480-481, ⟨10.1007/978-3-642-33542-6_58⟩
Conference papers
hal-01556149v1
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Entertainment Computing - ICEC 2012Springer, LNCS-7522, 2012, Lecture Notes in Computer Science, 978-3-642-33541-9. ⟨10.1007/978-3-642-33542-6⟩
Books
hal-01556461v1
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