%0 Conference Proceedings
%T HTML5 – Chances and Pitfalls
%+ Bytro Labs GmbH
%A Hees, Steffen
%A Faber, Felix
%Z Part 13: Industry Demonstration
%< avec comité de lecture
%( Lecture Notes in Computer Science
%B 11th International Confernece on Entertainment Computing (ICEC)
%C Bremen, Germany
%Y Gerhard Goos
%Y Juris Hartmanis
%Y Jan van Leeuwen
%I Springer
%3 Entertainment Computing - ICEC 2012
%V LNCS-7522
%P 480-481
%8 2012-09-26
%D 2012
%R 10.1007/978-3-642-33542-6_58
%Z Computer Science [cs]Conference papers
%X HTML5 is set to become the next standard in web applications, a key technology for the years to come. With its ability to handle multimedia and graphical content without the use of external plugins or APIs, it will play a crucial role in creating cross-platform content for both desktop- and mobile devices. Creating browser games using HTML5 is the logical next step on the evolutionary ladder of game development.Realizing this potential, Hamburg-based game developer Bytro Labs has shifted all its resources toward developing their games in HTML5, incorporating the improved performance for complex graphics and the real-time aspect of communication between the player and the game. In the development of their newest game, they are not only creating a game fit for the future but they have been putting the new technology to the test.
%G English
%Z TC 14
%2 https://inria.hal.science/hal-01556149/document
%2 https://inria.hal.science/hal-01556149/file/978-3-642-33542-6_58_Chapter.pdf
%L hal-01556149
%U https://inria.hal.science/hal-01556149
%~ IFIP-LNCS
%~ IFIP
%~ IFIP-ICEC
%~ IFIP-TC14
%~ IFIP-LNCS-7522