%0 Conference Proceedings %T Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real %+ Hochschule Bremen %+ Rheinische Friedrich-Wilhelms-Universität Bonn %+ Fraunhofer Institute for Applied Information Technology (Fraunhofer FIT) %+ HIT Lab NZ %A Grüter, Barbara %A Mügge, Holger %A Oppermann, Leif %A Billinghurst, Mark %Z Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 549-552 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_72 %Z Computer Science [cs]Conference papers %X Over the last few years we have witnessed the smartphone dominating the market, the rapid growth of mobile apps, a surge in mobile augmented reality and location-based apps, and burgeoning mobile communities. While mobile topics continue to provide rich research challenges, people and companies outside academia already use these apps regularly. This is due to the increased availability of affordable devices, applications and technologies that support the creation of mixed reality experiences. Thus a core theme of our workshop at ICEC 2012 is authoring mixed realities, designing mobile games and creating mobile experiences. We would like to assess how professional designers and developers, as well as academics and end users, are using the technology to connect the digital and the real in a mobile context. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556154/document %2 https://inria.hal.science/hal-01556154/file/978-3-642-33542-6_72_Chapter.pdf %L hal-01556154 %U https://inria.hal.science/hal-01556154 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522