IFIP TC6 Open Digital Library

6. ICEC 2007: Shanghai, China

Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu

Springer, Lecture Notes in Computer Science 4740, ISBN: 978-3-540-74872-4



Contents

Augmented, Virtual and Mixed Reality

A Training Oriented Driving Simulator.

Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan

 1-9

Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment.

Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang

 10-15

Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.

Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn

 16-21

Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment.

Timon Burney, Phillip Lock

 22-27

Computer Game for Small Pets and Humans.

Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio

 28-38

Computer Games

Identification with the Player Character as Determinant of Video Game Enjoyment.

Dorothée Hefner, Christoph Klimmt, Peter Vorderer

 39-48

Pass the Ball: Game-Based Learning of Software Design.

Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero

 49-54

Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks.

Byeong Heon Cho, Chang-Joon Park, Kwang-Ho Yang

 55-65

Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.

Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang

 66-78

Kansei Games: Entertaining Emotions.

Ben Salem

 79-84

Image Processing

An Algorithm for Seamless Image Stitching and Its Application.

Jing Xing, Zhenjiang Miao, Jing Chen

 85-90

A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates.

Beiji Zou, Yi Yao, Ling Zhang

 91-97

Image Composition with Blurring Effect from Depth of Field.

Hai Liu, Lizhuang Ma

 98-103

Temporal Color Morphing.

XueZhong Xiao, Lizhuang Ma

 104-114

Mesh and Modeling

A New Progressive Mesh with Adaptive Subdivision for LOD Models.

Xiaohu Ma, Jie Wu, Xiangjun Shen

 115-120

Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation.

Bin Sheng, Enhua Wu

 121-132

Implementation and Optimization Issues of the Triangular Patch-Based Terrain System.

Choong-Gyoo Lim, Seungjo Bae, Kyoung Park, YoungJik Lee

 133-138

Deforming Surface Simplification Based on Feature Preservation.

Shixue Zhang, Enhua Wu

 139-149

Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.

Liying Wang, Wei Hua, Hujun Bao

 150-161

Digital Storytelling and Interactive Systems

Concept and Construction of an Interactive Folktale System.

Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu

 162-170

Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis.

Tijn Kooijmans, Matthias Rauterberg

 171-181

A Role Casting Method Based on Emotions in a Story Generation System.

Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno

 182-192

A Novel System for Interactive Live TV.

Stefan M. Grünvogel, Richard Wages, Tobias Bürger, Janez Zaletelj

 193-204

Using Narrative Cases to Author Interactive Story Content.

Ivo Swartjes

 205-210

Sound, Music and Creative Environments

Multi-track Scratch Player on a Multi-touch Sensing Device.

Kentaro Fukuchi

 211-218

PanoMOBI: Panoramic Mobile Entertainment System.

Barnabás Takács

 219-224

Application MDA in a Collaborative Modeling Environment.

Wuzheng Tan, Lizhuang Ma, Zhiliang Xu, Junfa Mao

 225-230

Age Invaders: User Studies of Intergenerational Computer Entertainment.

Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo

 231-242

Video Processing

Dynamic Texture Synthesis in the YUV Color-Space.

Leilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao

 243-248

Video Affective Content Recognition Based on Genetic Algorithm Combined HMM.

Kai Sun, Junqing Yu

 249-254

Video Processing and Retrieval on Cell Processor Architecture.

Junqing Yu, Haitao Wei

 255-262

A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD.

Jun Wang 0010, Kyeong-Yuk Min, Jong-Wha Chong

 263-270

See, Hear or Read the Film.

Carlos Teixeira, Ana Respício

 271-281

Rendering

A Practical Framework for Virtual Viewing and Relighting.

Qi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao

 282-287

Interactive Image Based Relighting with Physical Light Acquisition.

Jianjun Yu, Xubo Yang, Shuangjiu Xiao

 288-293

Real-Time Rendering of Daylight Sky Scene for Virtual Environment.

Changbo Wang

 294-303

Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light.

Zhiliang Xu, Lizhuang Ma, Wuzheng Tan

 304-314

Computer Animation and Networks

Semiautomatic Rule Assist Architecture Modeling.

Hua Liu, Hongxin Zhang, Hujun Bao

 315-323

Online Expression Mapping for Performance-Driven Facial Animation.

Hae Won Byun

 324-338

Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression.

Dongdong Nie, Qinyong Ma, Lizhuang Ma, Wuzheng Tan

 339-344

Game Based Interfaces

Game Design Guided by Visual Attention.

Li Jie, James J. Clark

 345-355

Dialogs Taking into Account Experience, Emotions and Personality.

Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret

 356-362

Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.

Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara

 363-373

Marble Market: Bimanual Interactive Game with a Body Shape Sensor.

Kentaro Fukuchi, Jun Rekimoto

 374-380

Robots and Cyber Pets

Concept and Architecture of a Centaur Robot.

Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu

 381-388

An Embedded System of Face Recognition Based on ARM and HMM.

Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An

 389-394

Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction.

Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang

 395-400

GFE - Graphical Finite State Machine Editor for Parallel Execution.

David Obdrzálek, Jan Benda

 401-406

Posters

Media Me: Body and Personal Media Interaction.

Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome

 407-410

Background Subtraction Using Running Gaussian Average and Frame Difference.

Zhen Tang, Zhenjiang Miao, Yanli Wan

 411-414

Playing and Cheating in Ambient Entertainment.

Anton Nijholt

 415-420

Selfish Search on Playing Shogi.

Takeshi Ito

 421-426

The Effects of Network Loads and Latency in Multiplayer Online Games.

Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim

 427-432

Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse.

Wouter Reeskamp, Katrien Ploegmakers

 433-436

Extracting Realistic Textures from Reference Spheres.

Zuoyong Zheng, Lizhuang Ma, Zhou Zeng

 437-440

Application and Research on Affection Model Based on Bayesian Network.

Lin Shi, Zhiliang Wang, Zhigang Li

 441-444

A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques.

Munjae Song, Seongwon Park

 445-449

Automated Personal Authentication Using Both Palmprints.

Xiangqian Wu, Kuanquan Wang, David Zhang

 450-453

A TV Commercial Monitoring System Using Audio Fingerprinting.

Seungjae Lee, Jin S. Seo

 454-457

Player Immersion in the Computer Game Narrative.

Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy

 458-461

Music Video Viewers' Preference Evaluation Criteria and Their Characteristics.

Maiko Kamata, Michiaki Yasumura

 462-465

Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior.

Penny Drennan, Dominique A. Keeffe

 466-469

Codebook Design of Keyblock Based Image Retrieval.

Hui Liu, Cai-ming Zhang

 470-474

Template Based Image Mosaics.

Yoon-Seok Choi, Bon-Ki Koo, Ji-Hyung Lee

 475-478