6. ICEC 2007: Shanghai, China
Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings
Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu
Springer, Lecture Notes in Computer Science 4740, ISBN: 978-3-540-74872-4
Contents
Augmented, Virtual and Mixed Reality
A Training Oriented Driving Simulator.
Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan
1-9
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment.
Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang
10-15
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.
Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn
16-21
Timon Burney, Phillip Lock
22-27
Computer Game for Small Pets and Humans.
Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio
28-38
Computer Games
Identification with the Player Character as Determinant of Video Game Enjoyment.
Dorothée Hefner, Christoph Klimmt, Peter Vorderer
39-48
Pass the Ball: Game-Based Learning of Software Design.
Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero
49-54
Byeong Heon Cho, Chang-Joon Park, Kwang-Ho Yang
55-65
Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang
66-78
Image Processing
An Algorithm for Seamless Image Stitching and Its Application.
Jing Xing, Zhenjiang Miao, Jing Chen
85-90
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates.
Beiji Zou, Yi Yao, Ling Zhang
91-97
Mesh and Modeling
A New Progressive Mesh with Adaptive Subdivision for LOD Models.
Xiaohu Ma, Jie Wu, Xiangjun Shen
115-120
Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation.
Bin Sheng, Enhua Wu
121-132
Implementation and Optimization Issues of the Triangular Patch-Based Terrain System.
Choong-Gyoo Lim, Seungjo Bae, Kyoung Park, YoungJik Lee
133-138
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.
Liying Wang, Wei Hua, Hujun Bao
150-161
Digital Storytelling and Interactive Systems
Concept and Construction of an Interactive Folktale System.
Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu
162-170
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis.
Tijn Kooijmans, Matthias Rauterberg
171-181
A Role Casting Method Based on Emotions in a Story Generation System.
Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno
182-192
A Novel System for Interactive Live TV.
Stefan M. Grünvogel, Richard Wages, Tobias Bürger, Janez Zaletelj
193-204
Sound, Music and Creative Environments
Application MDA in a Collaborative Modeling Environment.
Wuzheng Tan, Lizhuang Ma, Zhiliang Xu, Junfa Mao
225-230
Age Invaders: User Studies of Intergenerational Computer Entertainment.
Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo
231-242
Video Processing
Dynamic Texture Synthesis in the YUV Color-Space.
Leilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao
243-248
Video Affective Content Recognition Based on Genetic Algorithm Combined HMM.
Kai Sun, Junqing Yu
249-254
A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD.
Jun Wang 0010, Kyeong-Yuk Min, Jong-Wha Chong
263-270
Rendering
A Practical Framework for Virtual Viewing and Relighting.
Qi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao
282-287
Interactive Image Based Relighting with Physical Light Acquisition.
Jianjun Yu, Xubo Yang, Shuangjiu Xiao
288-293
Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light.
Zhiliang Xu, Lizhuang Ma, Wuzheng Tan
304-314
Computer Animation and Networks
Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression.
Dongdong Nie, Qinyong Ma, Lizhuang Ma, Wuzheng Tan
339-344
Game Based Interfaces
Dialogs Taking into Account Experience, Emotions and Personality.
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret
356-362
Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara
363-373
Marble Market: Bimanual Interactive Game with a Body Shape Sensor.
Kentaro Fukuchi, Jun Rekimoto
374-380
Robots and Cyber Pets
Concept and Architecture of a Centaur Robot.
Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu
381-388
An Embedded System of Face Recognition Based on ARM and HMM.
Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An
389-394
Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang
395-400
GFE - Graphical Finite State Machine Editor for Parallel Execution.
David Obdrzálek, Jan Benda
401-406
Posters
Media Me: Body and Personal Media Interaction.
Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome
407-410
Background Subtraction Using Running Gaussian Average and Frame Difference.
Zhen Tang, Zhenjiang Miao, Yanli Wan
411-414
The Effects of Network Loads and Latency in Multiplayer Online Games.
Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim
427-432
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse.
Wouter Reeskamp, Katrien Ploegmakers
433-436
Application and Research on Affection Model Based on Bayesian Network.
Lin Shi, Zhiliang Wang, Zhigang Li
441-444
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques.
Munjae Song, Seongwon Park
445-449
Automated Personal Authentication Using Both Palmprints.
Xiangqian Wu, Kuanquan Wang, David Zhang
450-453
Player Immersion in the Computer Game Narrative.
Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy
458-461
Music Video Viewers' Preference Evaluation Criteria and Their Characteristics.
Maiko Kamata, Michiaki Yasumura
462-465
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior.
Penny Drennan, Dominique A. Keeffe
466-469