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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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Heuristics for Social Games with a Purpose11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩
Conference papers
hal-01556110v1
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An Analysis of Player Strategies and Performance in Audio Puzzles11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.349-362, ⟨10.1007/978-3-642-33542-6_31⟩
Conference papers
hal-01556139v1
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Expanding the Magic Circle in Pervasive Casual Play11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.486-489, ⟨10.1007/978-3-642-33542-6_60⟩
Conference papers
hal-01556122v1
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Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
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fAARS: A Platform for Location-Aware Trans-reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.185-192, ⟨10.1007/978-3-642-33542-6_16⟩
Conference papers
hal-01556160v1
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelEntertainment Computing - ICEC 2012, Sep 2012, Bremen, Germany. pp.193-206, ⟨10.1007/978-3-642-33542-6_17⟩
Conference papers
hal-01126207v1
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Cyber Security Games: A New Line of Risk11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.600-603, ⟨10.1007/978-3-642-33542-6_80⟩
Conference papers
hal-01556162v1
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Design and Evaluation of Parametrizable Multi-genre Game Mechanics11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.45-52, ⟨10.1007/978-3-642-33542-6_4⟩
Conference papers
hal-01556140v1
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The Effect of Closely-Coupled Interaction on Player Experience in Casual Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.243-255, ⟨10.1007/978-3-642-33542-6_21⟩
Conference papers
hal-01556174v1
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Cognitive Processes Involved in Video Game Identification11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.75-84, ⟨10.1007/978-3-642-33542-6_7⟩
Conference papers
hal-01556143v1
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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.429-432, ⟨10.1007/978-3-642-33542-6_45⟩
Conference papers
hal-01556123v1
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Brain-Computer Interface Games: Towards a Framework11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.373-380, ⟨10.1007/978-3-642-33542-6_33⟩
Conference papers
hal-01556145v1
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A Ubiquitous Solution for Location-Aware Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.578-583, ⟨10.1007/978-3-642-33542-6_76⟩
Conference papers
hal-01556156v1
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Playing with the Weather11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.172-184, ⟨10.1007/978-3-642-33542-6_15⟩
Conference papers
hal-01556119v1
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Gaming after Dark11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.16-29, ⟨10.1007/978-3-642-33542-6_2⟩
Conference papers
hal-01556173v1
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Design of Tangible Games for Children Undergoing Occupational and Physical Therapy11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.221-234, ⟨10.1007/978-3-642-33542-6_19⟩
Conference papers
hal-01556171v1
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