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Mindtraining: Playful Interaction Techniques for People with Dementia15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.223-228, ⟨10.1007/978-3-319-46100-7_21⟩
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A Grammar-Based Framework for Rehabilitation Exergames15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.38-50, ⟨10.1007/978-3-319-46100-7_4⟩
Conference papers
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An Introduction to ChemiKami AR20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.521-526, ⟨10.1007/978-3-030-89394-1_48⟩
Conference papers
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The Use of Serious Games in the Education of Engineers19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.622-629, ⟨10.1007/978-3-642-40352-1_78⟩
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A Serious Game-Based Peer-Instruction Digital Forensics Workshop13th IFIP World Conference on Information Security Education (WISE), Sep 2020, Maribor, Slovenia. pp.127-141, ⟨10.1007/978-3-030-59291-2_9⟩
Conference papers
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Serious Games in Special Education. A Practitioner’s Experience Review17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.397-401, ⟨10.1007/978-3-319-99426-0_50⟩
Conference papers
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelEntertainment Computing - ICEC 2012, Sep 2012, Bremen, Germany. pp.193-206, ⟨10.1007/978-3-642-33542-6_17⟩
Conference papers
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Bloom Taxonomy, Serious Games and Lean Learning: What Do These Topics Have in Common?7th European Lean Educator Conference (ELEC), Oct 2021, Trondheim, Norway. pp.308-316, ⟨10.1007/978-3-030-92934-3_31⟩
Conference papers
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Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.103-114, ⟨10.1007/978-3-319-99426-0_9⟩
Conference papers
hal-02128595v1
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Workshop: Towards Inclusive Co-creation of Inclusive Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.485-488, ⟨10.1007/978-3-030-34644-7_50⟩
Conference papers
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Applying and Facilitating Serious Location-Based Games19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.104-109, ⟨10.1007/978-3-030-65736-9_8⟩
Conference papers
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Learning Analytics and Privacy—Respecting Privacy in Digital Learning Scenarios15th IFIP International Summer School on Privacy and Identity Management (Privacy and Identity), Sep 2020, Maribor, Slovenia. pp.134-150, ⟨10.1007/978-3-030-72465-8_8⟩
Conference papers
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Analytical Design of Clinical Cases for Educational Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.353-365, ⟨10.1007/978-3-030-34644-7_29⟩
Conference papers
hal-03652041v1
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Applying Serious Games in Lean Manufacturing Training19th Advances in Production Management Systems (APMS), Sep 2012, Rhodes, Greece. pp.558-565, ⟨10.1007/978-3-642-40352-1_70⟩
Conference papers
hal-01472292v1
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Playing with Empathy Through a Collaborative Storytelling Game17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.254-259, ⟨10.1007/978-3-319-99426-0_26⟩
Conference papers
hal-02128638v1
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Towards Cognitive Adaptive Serious Games: A Conceptual Framework1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.331-338, ⟨10.1007/978-3-030-34644-7_27⟩
Conference papers
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Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.15-27, ⟨10.1007/978-3-030-34644-7_2⟩
Conference papers
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Perspectives on Accessibility in Digital Games17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.402-406, ⟨10.1007/978-3-319-99426-0_51⟩
Conference papers
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Serious Violence: The Effects of Violent Elements in Serious Games19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.3-17, ⟨10.1007/978-3-030-65736-9_1⟩
Conference papers
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Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 39th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.286-293, ⟨10.1007/978-3-642-15399-0_29⟩
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CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design18th Conference on e-Business, e-Services and e-Society (I3E), Sep 2019, Trondheim, Norway. pp.158-163, ⟨10.1007/978-3-030-39634-3_14⟩
Conference papers
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Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion9th Artificial Intelligence Applications and Innovations (AIAI), Sep 2013, Paphos, Greece. pp.10-19, ⟨10.1007/978-3-642-41142-7_2⟩
Conference papers
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Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.366-376, ⟨10.1007/978-3-030-34644-7_30⟩
Conference papers
hal-03652014v1
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Health-Game Development in University – Lower Secondary School Collaboration11th IFIP World Conference on Computers in Education (WCCE), Jul 2017, Dublin, Ireland. pp.45-54, ⟨10.1007/978-3-319-74310-3_6⟩
Conference papers
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Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.125-139, ⟨10.1007/978-3-319-66715-7_13⟩
Conference papers
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Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.194-211, ⟨10.1007/978-3-642-23771-3_16⟩
Conference papers
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Using Serious Gaming to Discover and Understand Distributed Ledger Technology in Distributed Energy SystemsIFIP International Conference on Advances in Production Management Systems (APMS), Aug 2018, Seoul, South Korea. pp.549-556, ⟨10.1007/978-3-319-99704-9_67⟩
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Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning18th IFIP Conference on Human-Computer Interaction (INTERACT), Aug 2021, Bari, Italy. pp.513-516, ⟨10.1007/978-3-030-85607-6_69⟩
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Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified ApproachIFIP International Conference on Advances in Production Management Systems (APMS), Sep 2016, Iguassu Falls, Brazil. pp.687-694, ⟨10.1007/978-3-319-51133-7_81⟩
Conference papers
hal-01615698v1
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A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.433-440, ⟨10.1007/978-3-030-89394-1_36⟩
Conference papers
hal-04144415v1
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