%0 Conference Proceedings %T CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design %+ Department of Telematics Engineering %+ University of A Coruña (UDC) %+ Universidad Autónoma de Madrid (UAM) %+ University of Vigo [ Pontevedra] %A López-Nores, Martín %A Montero-Fenollós, Juan, Luis %A Rodríguez-Sampayo, Marta %A Pazos-Arias, José, Juan %A González-Soutelo, Silvia %A Reboreda-Morillo, Susana %Z Part 4: CROwd-Powered e-Services - CROPS %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B 18th Conference on e-Business, e-Services and e-Society (I3E) %C Trondheim, Norway %Y Ilias O. Pappas %Y Patrick Mikalef %Y Yogesh K. Dwivedi %Y Letizia Jaccheri %Y John Krogstie %Y Matti Mäntymäki %I Springer International Publishing %3 Digital Transformation for a Sustainable Society in the 21st Century %V AICT-573 %P 158-163 %8 2019-09-18 %D 2019 %R 10.1007/978-3-030-39634-3_14 %K Crowd computing %K Serious games %K Cuneiform writing %K Digital Humanities %Z Computer Science [cs] %Z Computer Science [cs]/Networking and Internet Architecture [cs.NI]Conference papers %X We present the concept and early design of a crowd computing system that aims at involving people in the annotation of unread cuneiform tablets, in an attempt to (i) increase public awareness about the history of Ancient Mesopotamia and (ii) to supplement the shrinking force of experts in the subject with the contributions of interested individuals, who are instructed in reading from the simplest inscriptions towards more complex ones in a gamified strategy. %G English %Z TC 6 %Z WG 6.11 %2 https://inria.hal.science/hal-03759103/document %2 https://inria.hal.science/hal-03759103/file/493355_1_En_14_Chapter.pdf %L hal-03759103 %U https://inria.hal.science/hal-03759103 %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-WG %~ IFIP-TC6 %~ IFIP-WG6-11 %~ IFIP-I3E %~ IFIP-AICT-573