%0 Conference Proceedings %T Serious Games in Special Education. A Practitioner’s Experience Review %+ Alenta %+ Norwegian University of Science and Technology [Trondheim] (NTNU) %A Montero, Guadalupe %A Gomez, Javier %Z Part 6: Workshops %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 397-401 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_50 %K Special education %K Serious games %K Edutainment %Z Computer Science [cs]Conference papers %X In this paper we present the experiences with serious games used in a special education school. Particularly, these games provides a engagement context to motivate students with special needs and introduce them basic instrumental skills. The paper summarises the intervention blocks and the games used for each. Finally, an outline of the key ideas to do a successful intervention are presented. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128636/document %2 https://inria.hal.science/hal-02128636/file/472623_1_En_50_Chapter.pdf %L hal-02128636 %U https://inria.hal.science/hal-02128636 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4