%0 Conference Proceedings %T Perspectives on Accessibility in Digital Games %+ Bremer Institut für Produktion und Logistik GmbH (BIBA) %+ KTH Royal Institute of Technology [Stockholm] (KTH ) %+ Hands Free Computing %+ Advanced Technology Systems [Romania] (ATS) %A Baalsrud Hauge, Jannicke %A Judd, Neil %A Stefan, Ioana, Andreea %A Stefan, Antoniu %Z Part 6: Workshops %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 402-406 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_51 %K Accessibility %K Educational serious games %K Serious game design %K Customisation %K Choices %K Alternatives %Z Computer Science [cs]Conference papers %X Gaming technologies provides new ways of learning, but even though the new technologies have unique opportunities to support different individual needs, most games are not designed for people with impairments. This is specifically a problem in a learning context in mixed groups as well as for teachers with impairments who have to use the technology for preparing their classes. This paper focuses on how to make games for learning more accessible for students and teachers with different impairments. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128639/document %2 https://inria.hal.science/hal-02128639/file/472623_1_En_51_Chapter.pdf %L hal-02128639 %U https://inria.hal.science/hal-02128639 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4 %~ INFOLOGY-INFOLOGIE