%0 Conference Proceedings %T A Serious Game-Based Peer-Instruction Digital Forensics Workshop %+ University of Regensburg %A Englbrecht, Ludwig %A Pernul, Günther %Z Part 3: Gaming for Cybersecurity Training %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B 13th IFIP World Conference on Information Security Education (WISE) %C Maribor, Slovenia %Y Lynette Drevin %Y Suné Von Solms %Y Marianthi Theocharidou %I Springer International Publishing %3 Information Security Education. Information Security in Action %V AICT-579 %P 127-141 %8 2020-09-21 %D 2020 %R 10.1007/978-3-030-59291-2_9 %K Digital Forensics %K Workshop %K Peer instruction %K Serious games %K Capture the Flag %Z Computer Science [cs]Conference papers %X Increasing threats in the area of information security raise the necessity for companies to be prepared for a digital forensic investigation. However, even the best investments in technology and infrastructure will fail if employees are not adequately trained. In this paper we propose a workshop concept combining the peer instruction method and elements from the field of serious games. The goal of the combined methods is to enable the participants to investigate a use case in an interactive and playful way. Our concept guides the participants step by step into an increasingly independent way of performing a digital forensic investigation. %G English %Z TC 11 %Z WG 11.8 %2 https://inria.hal.science/hal-03380703/document %2 https://inria.hal.science/hal-03380703/file/497436_1_En_9_Chapter.pdf %L hal-03380703 %U https://inria.hal.science/hal-03380703 %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-WG %~ IFIP-TC11 %~ IFIP-WISE %~ IFIP-WG11-8 %~ IFIP-AICT-579