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Out of Context Augmented Navfields: Designing Crowd Choreographies11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.326-332, ⟨10.1007/978-3-642-33542-6_28⟩
Conference papers
hal-01126206v1
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Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
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Player Control in a Real-Time Mobile Augmented Reality Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩
Conference papers
hal-01556179v1
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PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
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Social Interaction for Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.1-15, ⟨10.1007/978-3-642-33542-6_1⟩
Conference papers
hal-01556146v1
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.389-392, ⟨10.1007/978-3-642-33542-6_35⟩
Conference papers
hal-01556151v1
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An Annotation Scheme for Social Interaction in Digital Playgrounds11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.85-99, ⟨10.1007/978-3-642-33542-6_8⟩
Conference papers
hal-01556166v1
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“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.553-561, ⟨10.1007/978-3-642-33542-6_73⟩
Conference papers
hal-01556117v1
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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.584-585, ⟨10.1007/978-3-642-33542-6_77⟩
Conference papers
hal-01556150v1
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Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.594-599, ⟨10.1007/978-3-642-33542-6_79⟩
Conference papers
hal-01556183v1
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The Effectiveness and Efficiency of Model Driven Game Design11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.542-548, ⟨10.1007/978-3-642-33542-6_71⟩
Conference papers
hal-01556176v1
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Priority Level Planning in Kriegspiel11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.333-340, ⟨10.1007/978-3-642-33542-6_29⟩
Conference papers
hal-01556114v1
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Expanding the Magic Circle in Pervasive Casual Play11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.486-489, ⟨10.1007/978-3-642-33542-6_60⟩
Conference papers
hal-01556122v1
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Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
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Web-Based Graphic Environment to Support Programming in the Beginning Learning Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.413-416, ⟨10.1007/978-3-642-33542-6_41⟩
Conference papers
hal-01556178v1
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Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.453-456, ⟨10.1007/978-3-642-33542-6_51⟩
Conference papers
hal-01556134v1
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Evolution of GameBots Project11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.397-400, ⟨10.1007/978-3-642-33542-6_37⟩
Conference papers
hal-01556185v1
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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.284-291, ⟨10.1007/978-3-642-33542-6_24⟩
Conference papers
hal-01556111v1
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Game Developers Need Lua AiRICEC 2012 - 11th International Confernece on Entertainment Computing, Sep 2012, Bremen, Germany. pp.530-535, ⟨10.1007/978-3-642-33542-6_69⟩
Conference papers
hal-00758607v1
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Mobile Gaming with Indirect Sensor Control11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩
Conference papers
hal-01556136v1
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The Animation Loop Station: Near Real-Time Animation Production11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.469-472, ⟨10.1007/978-3-642-33542-6_55⟩
Conference papers
hal-01556167v1
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The Empathy Machine11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.461-464, ⟨10.1007/978-3-642-33542-6_53⟩
Conference papers
hal-01556158v1
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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.130-143, ⟨10.1007/978-3-642-33542-6_12⟩
Conference papers
hal-01556115v1
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AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.572-577, ⟨10.1007/978-3-642-33542-6_75⟩
Conference papers
hal-01556118v1
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Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.409-412, ⟨10.1007/978-3-642-33542-6_40⟩
Conference papers
hal-01556116v1
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Follow the Grass: A Smart Material Interactive Pervasive Display11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.144-157, ⟨10.1007/978-3-642-33542-6_13⟩
Conference papers
hal-01556131v1
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Exploring User Input Metaphors for Jump and Run Games on Mobile Devices11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.473-475, ⟨10.1007/978-3-642-33542-6_56⟩
Conference papers
hal-01556144v1
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Heuristics for Social Games with a Purpose11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩
Conference papers
hal-01556110v1
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Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.381-388, ⟨10.1007/978-3-642-33542-6_34⟩
Conference papers
hal-01556129v1
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