Filter your results
- 78
- 1
- 78
- 1
- 79
- 79
- 79
- 8
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 4
- 3
- 3
- 3
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 2
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
- 1
|
Writing Real-Time .Net Games in Casanova11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.341-348, ⟨10.1007/978-3-642-33542-6_30⟩
Conference papers
hal-01556148v1
|
||
|
Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.584-585, ⟨10.1007/978-3-642-33542-6_77⟩
Conference papers
hal-01556150v1
|
||
|
Web-Based Graphic Environment to Support Programming in the Beginning Learning Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.413-416, ⟨10.1007/978-3-642-33542-6_41⟩
Conference papers
hal-01556178v1
|
||
|
Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
|
||
|
Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.389-392, ⟨10.1007/978-3-642-33542-6_35⟩
Conference papers
hal-01556151v1
|
||
|
Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.490-493, ⟨10.1007/978-3-642-33542-6_61⟩
Conference papers
hal-01556124v1
|
||
|
Therapeutic Presence - Virtual Illusions for Neurorehabilitation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.405-408, ⟨10.1007/978-3-642-33542-6_39⟩
Conference papers
hal-01556177v1
|
||
|
The Soundtrack Of Your Life11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.437-440, ⟨10.1007/978-3-642-33542-6_47⟩
Conference papers
hal-01556172v1
|
||
|
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.476-479, ⟨10.1007/978-3-642-33542-6_57⟩
Conference papers
hal-01556147v1
|
||
|
The Influence of Music on Player Performance in Exergames for Parkinson’s Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.433-436, ⟨10.1007/978-3-642-33542-6_46⟩
Conference papers
hal-01556113v1
|
||
|
The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.158-171, ⟨10.1007/978-3-642-33542-6_14⟩
Conference papers
hal-01556163v1
|
||
|
The Empathy Machine11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.461-464, ⟨10.1007/978-3-642-33542-6_53⟩
Conference papers
hal-01556158v1
|
||
|
The Effectiveness and Efficiency of Model Driven Game Design11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.542-548, ⟨10.1007/978-3-642-33542-6_71⟩
Conference papers
hal-01556176v1
|
||
|
The Effect of Closely-Coupled Interaction on Player Experience in Casual Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.243-255, ⟨10.1007/978-3-642-33542-6_21⟩
Conference papers
hal-01556174v1
|
||
|
The Animation Loop Station: Near Real-Time Animation Production11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.469-472, ⟨10.1007/978-3-642-33542-6_55⟩
Conference papers
hal-01556167v1
|
||
|
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.67-74, ⟨10.1007/978-3-642-33542-6_6⟩
Conference papers
hal-01556175v1
|
||
|
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
|
||
|
Social Interaction for Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.1-15, ⟨10.1007/978-3-642-33542-6_1⟩
Conference papers
hal-01556146v1
|
||
|
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.284-291, ⟨10.1007/978-3-642-33542-6_24⟩
Conference papers
hal-01556111v1
|
||
|
SGDA201211th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.494-495, ⟨10.1007/978-3-642-33542-6_62⟩
Conference papers
hal-01556128v1
|
||
|
Serious Questions in Playful Questionnaires11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.449-452, ⟨10.1007/978-3-642-33542-6_50⟩
Conference papers
hal-01556164v1
|
||
|
Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.381-388, ⟨10.1007/978-3-642-33542-6_34⟩
Conference papers
hal-01556129v1
|
||
|
Real Story Interaction: The Role of Global Agency in Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.425-428, ⟨10.1007/978-3-642-33542-6_44⟩
Conference papers
hal-01556152v1
|
||
|
PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
|
||
|
Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.549-552, ⟨10.1007/978-3-642-33542-6_72⟩
Conference papers
hal-01556154v1
|
||
|
Priority Level Planning in Kriegspiel11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.333-340, ⟨10.1007/978-3-642-33542-6_29⟩
Conference papers
hal-01556114v1
|
||
|
Playing with the Weather11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.172-184, ⟨10.1007/978-3-642-33542-6_15⟩
Conference papers
hal-01556119v1
|
||
|
Player Control in a Real-Time Mobile Augmented Reality Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩
Conference papers
hal-01556179v1
|
||
|
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.130-143, ⟨10.1007/978-3-642-33542-6_12⟩
Conference papers
hal-01556115v1
|
||
|
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.100-113, ⟨10.1007/978-3-642-33542-6_9⟩
Conference papers
hal-01556153v1
|