Table of Contents
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Entertainment Computing – ICEC 2018 Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi |
Front Matter |
Full Papers
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Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa |
3-15 |
Applying Design Thinking for Prototyping a Game Controller Gabriel Alves, Emerson Souza, Daniela Trevisan, Anselmo Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua |
16-27 |
Diminishing Reality Andreas Hackl, Helmut Hlavacs |
28-39 |
Live Probabilistic Editing for Virtual Cinematography Luiz Velho, Leonardo Carvalho, Djama Lucio |
40-51 |
Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs |
52-63 |
Aspects that Need to Be Addressed During the Development of Location-Based Games Jacques Barnard, Magda Huisman, Günther Drevin |
64-75 |
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity Marcello A. Gómez Maureira, Isabelle Kniestedt |
76-89 |
Learning to Identify Rush Strategies in StarCraft Teguh Budianto, Hyunwoo Oh, Takehito Utsuro |
90-102 |
Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres João Madureira, Eduardo Pereira, Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic |
103-114 |
Comedy in the Ludonarrative of Video Games Oskari Kallio, Masood Masoodian |
115-126 |
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot Petar Jerčić, Johan Hagelbäck, Craig Lindley |
127-138 |
Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida |
139-151 |
The Influence of Digital Convergence/Divergence on Digital Media Business Models Zvezdan Vukanovic |
152-163 |
Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience? Sari Järvinen, Johannes Peltola, Paul Kemppi |
164-174 |
Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts Yudai Tsujino, Ryosuke Yamanishi |
175-187 |
Short Papers
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Playful Information Access Through Virtual Creatures Kota Gushima, Tatsuo Nakajima |
191-197 |
Validating the Creature Believability Scale for Videogames Nuno Barreto, Rui Craveirinha, Licinio Roque |
198-204 |
The Programmable Drone for STEM Education Patrik Voštinár, Dana Horváthová, Nika Klimová |
205-210 |
A Taxonomy of Synchronous Communication Modalities in Online Games Quentin Gyger, Nicolas Szilas |
211-216 |
Realtime Musical Composition System for Automatic Driving Vehicles Yoichi Nagashima |
217-222 |
Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR Mirjam Vosmeer, Alyea Sandovar |
223-227 |
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD Yuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino |
228-234 |
A.R.M. - Augmented Reality Muscularity Dirk J.J. Sweere, Martin P. Hughes, Martijn G. Van Laar, Lisa E. Rombout |
235-240 |
Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy Koen Damen, Erik D. Van Der Spek |
241-247 |
Engagement in Interactive Digital Storytelling: Sampling Without Spoiling Sergio Estupiñán, Kasper Andkjaer, Nicolas Szilas |
248-253 |
Playing with Empathy Through a Collaborative Storytelling Game Sindre Skaraas, Javier Gomez, Letizia Jaccheri |
254-259 |
Construction of Mixed Reality Story Environment Based on Real Space Shape Kazuma Nagata, Junichi Hoshino |
260-265 |
Digital Therapies Robert Wierzbicki |
266-273 |
Posters
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Data Reduction of Indoor Point Clouds Stephan Feichter, Helmut Hlavacs |
277-283 |
Designing ‘Wall Mounted Level’ – A Cooperative Mixed-Reality Game About Reconciliation Kyoung Swearingen, Scott Swearingen |
284-288 |
Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production Kenji Furukawa, Susumu Nakata |
289-292 |
An iTV Prototype for Content Unification Jorge Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes, Rafael Guedes |
293-296 |
Content Unification: A Trend Reshaping the iTV Ecosystem Jorge Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho, Ana Rodrigues |
297-300 |
Creating Art Installation in Virtual Reality. The Stilleben Project Jan K. Argasiński |
301-304 |
Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem Tiago França Melo Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis |
305-309 |
Converging Data Storytelling and Visualisation Yangjinbo Zhang |
310-316 |
A Systematic Mapping of Game-Based Methods to Tackle a Public Health Proble Tiago Lima , Clodoveu Davis |
317-315 |
Workshop on Robot Competitions David Obdržálek, Richard Balogh, Artur Lugmayr |
324-326 |
Demonstration
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NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gomez, Junichi Hoshino |
329-333 |
Art Exhibition
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Imperceptible Art Aleksandra Vasovic |
337-339 |
Tappetina: An Ecosystem of Art, Software, and Research Letizia Jaccheri, Javier Gomez, Sindre B. Skaraas |
340-342 |
Workshops
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Designing Entertainment for the Aging Population Paula Silva, Masood Masoodian |
345-348 |
Storytelling: A Medium for Co-design of Health and Well-Being Services for Seniors Leah Burns, Masood Masoodian |
349-354 |
User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults Isabelle Kniestedt, Stephan Lukosch, Frances Brazier |
355-361 |
Providing Life-Style-Intervention to Improve Well-Being of Elderly People Thomas Rist, Andreas Seiderer, Elisabeth André |
362-367 |
Intergenerational Joint Media Engagement Ana Amaro, Lidia Oliveira, Vania Baldi |
368-373 |
Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects Paula Silva |
374-387 |
Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? Javier Gomez, Letizia Jaccheri, Jannicke Hauge |
388-391 |
Who Will Be the Leaders in Top Academic Positions in Entertainment Computing? Letizia Jaccheri, Soudabeh Khodambashi, Katrien Moor, Özlem Özgöbek, Katina Kralevska |
392-396 |
Serious Games in Special Education. A Practitioner’s Experience Review Guadalupe Montero, Javier Gomez |
397-401 |
Perspectives on Accessibility in Digital Games Jannicke Baalsrud Hauge, Neil Judd, Ioana Stefan, Antoniu Stefan |
402-406 |
Adult Perception of Gender-Based Toys and Their Influence on Girls’ Careers in STEM Serena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma |
407-410 |
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