User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults - Entertainment Computing – ICEC 2018 Access content directly
Conference Papers Year : 2018

User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults

Abstract

This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite designed for mobile phones that supports older adults in maintaining their physical, social, and mental well-being. It has been designed to provide engaging gameplay that supports positive emotion, fosters online social connections between players, enables play with others in a player’s physical surroundings, and integrates tasks that exercise physical and cognitive skills. This paper discusses the user-centered design approach that takes entertainment preferences, views on technology, and aspects of life that older adults consider meaningful as a basis. Based on the results of an exploratory survey and a series of workshops with the user group, this paper presents the initial game concept and the rationale behind its design. Finally, it describes early prototyping efforts and future activities.
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hal-02128629 , version 1 (14-05-2019)

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Isabelle Kniestedt, Stephan Lukosch, Frances Brazier. User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.355-361, ⟨10.1007/978-3-319-99426-0_44⟩. ⟨hal-02128629⟩
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