Validating the Creature Believability Scale for Videogames - Entertainment Computing – ICEC 2018
Conference Papers Year : 2018

Validating the Creature Believability Scale for Videogames

Abstract

We present the validation of a scale to assess creature believability in videogames. We define Creatures as all zoomorphic entities not qualifying as fundamentally human-like, whether possessing or not anthropomorphic features. The scale, derived from a previous research, contains 26 items in 4 dimensions – Biological/Social Plausability, Relationship with the Environment, Adaptation, and Expression. The results of a Confirmatory Factor Analysis, using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future.
Fichier principal
Vignette du fichier
472623_1_En_17_Chapter.pdf (246.31 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-02128616 , version 1 (14-05-2019)

Licence

Identifiers

Cite

Nuno Barreto, Rui Craveirinha, Licinio Roque. Validating the Creature Believability Scale for Videogames. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.198-204, ⟨10.1007/978-3-319-99426-0_17⟩. ⟨hal-02128616⟩
68 View
115 Download

Altmetric

Share

More