Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production - Entertainment Computing – ICEC 2018 Access content directly
Conference Poster Year : 2018

Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production

Kenji Furukawa
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Abstract

Many Japanese animation products benefit from the techniques of computer graphics. In the animation process, three-dimensional (3D) characters are often rendered so that the characters move according to a Japanese traditional animation style called limited animation or anime. The hair of the characters is modeled as a set of bunches and the motion of each bunch should also be defined in the manner of limited animation, which is different from its physically correct motion. We present a method to produce a hair motion for 3D characters that is appropriate for limited animation under the assumptions that the hair motion is periodic and other objects, including the camera, remain stationary. We present a mathematical formulation of this hair motion based on a typical technique used in traditional hand-drawn anime and apply the motion to each bunch of hair of an example 3D character.
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hal-02128610 , version 1 (14-05-2019)

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Kenji Furukawa, Susumu Nakata. Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production. Esteban Clua; Licinio Roque; Artur Lugmayr; Pauliina Tuomi. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. Springer International Publishing, Lecture Notes in Computer Science, LNCS-11112, pp.289-292, 2018, Entertainment Computing – ICEC 2018. ⟨10.1007/978-3-319-99426-0_31⟩. ⟨hal-02128610⟩
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