Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience? - Entertainment Computing – ICEC 2018
Conference Papers Year : 2018

Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?

Sari Järvinen
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  • PersonId : 1047353
Johannes Peltola
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  • PersonId : 1047354
Paul Kemppi
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  • PersonId : 1047355

Abstract

In this paper, we present an interactive game for a large public display. Our focus was on experimenting new ways to enhance the effectiveness of a large, billboard size, display by adding a collaborative interaction mechanism for a user crowd. Working with a pop festival organizer, we developed a technology proof-of-concept of a multiplayer raffle game supporting crowd interaction with a large public display using an air-filled ball, equipped with an accelerometer and a barometer, as an interaction device. We experimented on its possibility to engage festival audience in live pilots in two occasions. Our observations showed that the audience enjoyed the raffle game and participated willingly. In addition, advertisers found the solution interesting.
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hal-02128617 , version 1 (14-05-2019)

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Sari Järvinen, Johannes Peltola, Paul Kemppi. Sensor Ball Raffle – Gamification of Billboard Advertising: How to Engage the Audience?. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.164-174, ⟨10.1007/978-3-319-99426-0_14⟩. ⟨hal-02128617⟩
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