Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR - Entertainment Computing – ICEC 2018 Access content directly
Conference Papers Year : 2018

Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR

Mirjam Vosmeer
  • Function : Author
  • PersonId : 1030250
Alyea Sandovar
  • Function : Author
  • PersonId : 1047362

Abstract

In this paper, we present the case study Circus Noel, a VR tight rope walking act with which the use of movement in cinematic VR was explored. We use the notion of spatial presence as discussed by Ryan, and its potential to induce an ‘illusion of non-mediation’. Seven users were interviewed about their experience. The results of this case study provide insight into the way a user’s body may be represented in cinematic VR by two moving feet, without disrupting the sense of presence.
Fichier principal
Vignette du fichier
472623_1_En_21_Chapter.pdf (1.17 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-02128621 , version 1 (14-05-2019)

Licence

Attribution

Identifiers

Cite

Mirjam Vosmeer, Alyea Sandovar. Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.223-227, ⟨10.1007/978-3-319-99426-0_21⟩. ⟨hal-02128621⟩
43 View
73 Download

Altmetric

Share

Gmail Facebook X LinkedIn More