Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR - Entertainment Computing – ICEC 2018
Conference Papers Year : 2018

Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR

Mirjam Vosmeer
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Alyea Sandovar
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Abstract

In this paper, we present the case study Circus Noel, a VR tight rope walking act with which the use of movement in cinematic VR was explored. We use the notion of spatial presence as discussed by Ryan, and its potential to induce an ‘illusion of non-mediation’. Seven users were interviewed about their experience. The results of this case study provide insight into the way a user’s body may be represented in cinematic VR by two moving feet, without disrupting the sense of presence.
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hal-02128621 , version 1 (14-05-2019)

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Mirjam Vosmeer, Alyea Sandovar. Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.223-227, ⟨10.1007/978-3-319-99426-0_21⟩. ⟨hal-02128621⟩
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