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An Analysis of Sales Promotion ‘Discount’ Using Game Refinement Measurement16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.487-491, ⟨10.1007/978-3-319-66715-7_69⟩
Conference papers
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Combining Static Analysis and Runtime Checking in Security Aspects for Distributed Tuple Spaces13th Conference on Coordination Models and Languages (COORDINATION), Jun 2011, Reykjavik, Iceland. pp.202-218, ⟨10.1007/978-3-642-21464-6_14⟩
Conference papers
hal-01582991v1
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Body2Particles: Designing Particle Systems Using Body Gestures19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.445-458, ⟨10.1007/978-3-030-65736-9_40⟩
Conference papers
hal-03686008v1
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Murder Mystery Game Setting Research Using Game Refinement Measurement19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.117-125, ⟨10.1007/978-3-030-65736-9_10⟩
Conference papers
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A Blockcipher Based Authentication EncryptionInternational Conference on Availability, Reliability, and Security (CD-ARES), Aug 2016, Salzburg, Austria. pp.106-123, ⟨10.1007/978-3-319-45507-5_8⟩
Conference papers
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Procedural Content Generation of Rhythm Games Using Deep Learning Methods1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.134-145, ⟨10.1007/978-3-030-34644-7_11⟩
Conference papers
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Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.475-481, ⟨10.1007/978-3-030-89394-1_41⟩
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hal-04144364v1
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An Efficient Construction of a Compression Function for Cryptographic HashInternational Conference on Availability, Reliability, and Security (CD-ARES), Aug 2016, Salzburg, Austria. pp.124-140, ⟨10.1007/978-3-319-45507-5_9⟩
Conference papers
hal-01635014v1
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Wire Length of Midimew-Connected Mesh Network11th IFIP International Conference on Network and Parallel Computing (NPC), Sep 2014, Ilan, Taiwan. pp.132-143, ⟨10.1007/978-3-662-44917-2_12⟩
Conference papers
hal-01403074v1
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On Classes of Regular Languages Related to Monotone WQOs21th International Conference on Descriptional Complexity of Formal Systems (DCFS), Jul 2019, Košice, Slovakia. pp.235-247, ⟨10.1007/978-3-030-23247-4_18⟩
Conference papers
hal-02387304v1
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Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.126-133, ⟨10.1007/978-3-030-65736-9_11⟩
Conference papers
hal-03686013v1
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Privacy-Preserving Data Mining: A Game-Theoretic Approach23th Data and Applications Security (DBSec), Jul 2011, Richmond, VA, United States. pp.186-200, ⟨10.1007/978-3-642-22348-8_15⟩
Conference papers
hal-01586580v1
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On Dynamic Communication Performance of a Hierarchical 3D-Mesh Network9th International Conference on Network and Parallel Computing (NPC), Sep 2012, Gwangju, South Korea. pp.180-187, ⟨10.1007/978-3-642-35606-3_21⟩
Conference papers
hal-01551354v1
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Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.299-310, ⟨10.1007/978-3-030-34644-7_24⟩
Conference papers
hal-03652046v1
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An Analysis of DOTA2 Using Game Refinement Measure16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.270-276, ⟨10.1007/978-3-319-66715-7_29⟩
Conference papers
hal-01771253v1
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Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.243-256, ⟨10.1007/978-3-319-66715-7_27⟩
Conference papers
hal-01771266v1
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Design and Evaluation of a Cybersecurity Awareness Training Game16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.183-188, ⟨10.1007/978-3-319-66715-7_19⟩
Conference papers
hal-01771276v1
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Analyzing Video Game Completion Achievements Implications for Game Project Scope16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.469-472, ⟨10.1007/978-3-319-66715-7_65⟩
Conference papers
hal-01771293v1
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Solving the Sophistication-Population Paradox of Game Refinement Theory15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.266-271, ⟨10.1007/978-3-319-46100-7_28⟩
Conference papers
hal-01640279v1
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Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.182-194, ⟨10.1007/978-3-319-24589-8_14⟩
Conference papers
hal-01758433v1
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Differential Cryptanalysis and Boomerang Cryptanalysis of LBlock1st Cross-Domain Conference and Workshop on Availability, Reliability, and Security in Information Systems (CD-ARES), Sep 2013, Regensburg, Germany. pp.1-15
Conference papers
hal-01506560v1
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Possible Interpretations for Game Refinement Measure16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.322-334, ⟨10.1007/978-3-319-66715-7_35⟩
Conference papers
hal-01771292v1
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Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.139-151, ⟨10.1007/978-3-319-99426-0_12⟩
Conference papers
hal-02128619v1
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