@inproceedings{temsiririrkkul:hal-01771266, TITLE = {{Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players}}, AUTHOR = {Temsiririrkkul, Sila and Sato, Naoyuki and Nakagawa, Kenta and Ikeda, Kokolo}, URL = {https://inria.hal.science/hal-01771266}, NOTE = {Part 6: Game Understanding}, BOOKTITLE = {{16th International Conference on Entertainment Computing (ICEC)}}, ADDRESS = {Tsukuba City, Japan}, EDITOR = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino}, PUBLISHER = {{Springer International Publishing}}, SERIES = {Entertainment Computing -- ICEC 2017}, VOLUME = {LNCS-10507}, PAGES = {243-256}, YEAR = {2017}, MONTH = Sep, DOI = {10.1007/978-3-319-66715-7\_27}, KEYWORDS = {Human-likeness ; Entertainment ; Computer players ; Q-learning ; Multi-agent}, PDF = {https://inria.hal.science/hal-01771266/file/978-3-319-66715-7_27_Chapter.pdf}, HAL_ID = {hal-01771266}, HAL_VERSION = {v1}, }