@inproceedings{bailey:hal-01771293, TITLE = {{Analyzing Video Game Completion Achievements Implications for Game Project Scope}}, AUTHOR = {Bailey, Eric Nelson and Miyata, Kazunori}, URL = {https://inria.hal.science/hal-01771293}, NOTE = {Part 8: Poster and Interactive Session}, BOOKTITLE = {{16th International Conference on Entertainment Computing (ICEC)}}, ADDRESS = {Tsukuba City, Japan}, EDITOR = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino}, PUBLISHER = {{Springer International Publishing}}, SERIES = {Entertainment Computing -- ICEC 2017}, VOLUME = {LNCS-10507}, PAGES = {469-472}, YEAR = {2017}, MONTH = Sep, DOI = {10.1007/978-3-319-66715-7\_65}, KEYWORDS = {Game development ; Project scope ; Player retention ; Completion rates ; Achievements ; Overdesign ; Project management}, PDF = {https://inria.hal.science/hal-01771293/file/978-3-319-66715-7_65_Chapter.pdf}, HAL_ID = {hal-01771293}, HAL_VERSION = {v1}, }