%0 Conference Proceedings %T Possible Interpretations for Game Refinement Measure %+ Japan Advanced Institute of Science and Technology (JAIST) %A Xiong, Shuo %A Zuo, Long %A Iida, Hiroyuki %Z Part 7: Game Design %< avec comité de lecture %( Lecture Notes in Computer Science %B 16th International Conference on Entertainment Computing (ICEC) %C Tsukuba City, Japan %Y Nagisa Munekata %Y Itsuki Kunita %Y Junichi Hoshino %I Springer International Publishing %3 Entertainment Computing – ICEC 2017 %V LNCS-10507 %P 322-334 %8 2017-09-18 %D 2017 %R 10.1007/978-3-319-66715-7_35 %K Game refinement measure %K Game progress model %K Boardgame %K Continuous movement game %K sports %K MOBA game %Z Computer Science [cs]Conference papers %X This paper explores possible interpretations for game refinement measure which has been successfully used to quantify the game sophistication of various types of games such as boardgames and sports. It presents a brief sketch of game refinement theory with a focus on its early works with boardgames, expansion into continuous movement games such as sports, and a bridge between sports and boardgames. It then highlights the bridging idea while considering possible interpretations for game refinement measure, and the meaning of game refinement measure is discussed with a focus on the skill and chance aspects in game playing. It enables to have a new perspective of game refinement theory. Moreover, an example of interpretation for game refinement measure from boardgames and continuous movement games such as MOBA game is shown. The interpretation is well fitting to our intuition as game players and spectators. %G English %Z TC 14 %2 https://inria.hal.science/hal-01771292/document %2 https://inria.hal.science/hal-01771292/file/978-3-319-66715-7_35_Chapter.pdf %L hal-01771292 %U https://inria.hal.science/hal-01771292 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-10507