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16 results
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Entertainment Computing – ICEC 2021Springer International Publishing, LNCS-13056, 2021, Lecture Notes in Computer Science, 978-3-030-89393-4. ⟨10.1007/978-3-030-89394-1⟩
Books
hal-04144378v1
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Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.3-14, ⟨10.1007/978-3-319-46100-7_1⟩
Conference papers
hal-01640288v1
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Exploring the Effect of Game Premise in Cooperative Digital Board Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.214-227, ⟨10.1007/978-3-030-34644-7_17⟩
Conference papers
hal-03652051v1
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A Study of the RPL Repair Process Using ContikiRPL6th International Conference on Autonomous Infrastructure (AIMS), Jun 2012, Luxembourg, Luxembourg. pp.50-61, ⟨10.1007/978-3-642-30633-4_8⟩
Conference papers
hal-01529800v1
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SGDA201211th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.494-495, ⟨10.1007/978-3-642-33542-6_62⟩
Conference papers
hal-01556128v1
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Using a Location-Based AR Game in Environmental Engineering1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.466-469, ⟨10.1007/978-3-030-34644-7_47⟩
Conference papers
hal-03652021v1
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Virtualization of Digital Location-Based Experiences20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.467-474, ⟨10.1007/978-3-030-89394-1_40⟩
Conference papers
hal-04144385v1
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Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.388-391, ⟨10.1007/978-3-319-99426-0_48⟩
Conference papers
hal-02128615v1
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Applying and Facilitating Serious Location-Based Games19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.104-109, ⟨10.1007/978-3-030-65736-9_8⟩
Conference papers
hal-03686001v1
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Designing Serious Mobile Location-Based Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.479-484, ⟨10.1007/978-3-030-34644-7_49⟩
Conference papers
hal-03652026v1
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Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.419-426, ⟨10.1007/978-3-030-89394-1_34⟩
Conference papers
hal-04144372v1
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Perspectives on Accessibility in Digital Games17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.402-406, ⟨10.1007/978-3-319-99426-0_51⟩
Conference papers
hal-02128639v1
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Flow-Based Identification of Failures Caused by IPv6 Transition Mechanisms6th International Conference on Autonomous Infrastructure (AIMS), Jun 2012, Luxembourg, Luxembourg. pp.139-150, ⟨10.1007/978-3-642-30633-4_19⟩
Conference papers
hal-01529788v1
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Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.560-565, ⟨10.1007/978-3-319-24589-8_57⟩
Conference papers
hal-01758461v1
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Exploring Pervasive Entertainment Games to Construct Learning Paths16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.196-201, ⟨10.1007/978-3-319-66715-7_21⟩
Conference papers
hal-01771229v1
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Entertainment Computing - ICEC 2015Springer International Publishing, LNCS-9353, 2015, Lecture Notes in Computer Science, 978-3-319-24588-1. ⟨10.1007/978-3-319-24589-8⟩
Books
hal-01758469v1
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