%0 Conference Proceedings %T Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap? %+ Department of Computer Science [Trondheim] (IDI NTNU) %+ Bremer Institut für Produktion und Logistik GmbH (BIBA) %+ KTH Royal Institute of Technology [Stockholm] (KTH ) %A Gomez, Javier %A Jaccheri, Letizia %A Hauge, Jannicke, Baalsrud %Z Part 6: Workshops %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 388-391 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_48 %K Inclusion %K Entertainment computing %K Gender %K Diversity %Z Computer Science [cs]Conference papers %X Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128615/document %2 https://inria.hal.science/hal-02128615/file/472623_1_En_48_Chapter.pdf %L hal-02128615 %U https://inria.hal.science/hal-02128615 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4