%0 Conference Proceedings %T Using a Location-Based AR Game in Environmental Engineering %+ Bauhaus-Universität Weimar %+ Bremer Institut für Produktion und Logistik GmbH (BIBA) %+ Advanced Technology Systems [Romania] (ATS) %A Söbke, Heinrich %A Baalsrud Hauge, Jannicke %A Stefan, Ioana, A. %A Stefan, Antoniu %Z Part 10: Designing Serious Mobile Location-Based Augmented Reality Games %< avec comité de lecture %( Lecture Notes in Computer Science %B 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG) %C Arequipa, Peru %Y Erik van der Spek %Y Stefan Göbel %Y Ellen Yi-Luen Do %Y Esteban Clua %Y Jannicke Baalsrud Hauge %I Springer International Publishing %3 Entertainment Computing and Serious Games %V LNCS-11863 %P 466-469 %8 2019-11-11 %D 2019 %R 10.1007/978-3-030-34644-7_47 %K Augmented Reality %K Serious game %K Location-based %K Higher education %K Environmental Engineering %Z Computer Science [cs]Conference papers %X Location-based AR games have experienced a tremendous rise. With Ingress (2013) and later Pokémon GO (2016), the two games have established a new genre on the one hand and set new bench-marks in popularity on the other. The specific characteristics, like multiplayer mode, integration of authentic places, and ubiquitous accessibility, make it likely that these games may have a potential as learning tools, i.e., being used in a game-based learning setting. In education for engineering disciplines, such as Environmental Engineering, authentic on-site experiences can be provided using location-based games. The study presented herein analyzes the application of a serious location-based AR game in the course Urban Water Management of the Master’s programme Environmental Engineering. Methodologically, the application was evaluated with the help of questionnaires (N = 7, 9, 17, pre- and posttest, perceptions and preferences of the students). Despite the advanced level of education, there was a high acceptance of the game-based learning setting. The study supports the hypothesis that location-based AR games can be well-suited learning tools in higher education. %G English %Z TC 14 %2 https://inria.hal.science/hal-03652021/document %2 https://inria.hal.science/hal-03652021/file/491829_1_En_47_Chapter.pdf %L hal-03652021 %U https://inria.hal.science/hal-03652021 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ INFOLOGY-INFOLOGIE %~ IFIP-LNCS-11863 %~ IFIP-JCSG