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Conference Papers Year : 2019

Using a Location-Based AR Game in Environmental Engineering

Abstract

Location-based AR games have experienced a tremendous rise. With Ingress (2013) and later Pokémon GO (2016), the two games have established a new genre on the one hand and set new bench-marks in popularity on the other. The specific characteristics, like multiplayer mode, integration of authentic places, and ubiquitous accessibility, make it likely that these games may have a potential as learning tools, i.e., being used in a game-based learning setting. In education for engineering disciplines, such as Environmental Engineering, authentic on-site experiences can be provided using location-based games. The study presented herein analyzes the application of a serious location-based AR game in the course Urban Water Management of the Master’s programme Environmental Engineering. Methodologically, the application was evaluated with the help of questionnaires (N = 7, 9, 17, pre- and posttest, perceptions and preferences of the students). Despite the advanced level of education, there was a high acceptance of the game-based learning setting. The study supports the hypothesis that location-based AR games can be well-suited learning tools in higher education.
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hal-03652021 , version 1 (26-04-2022)

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Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, Antoniu Stefan. Using a Location-Based AR Game in Environmental Engineering. 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.466-469, ⟨10.1007/978-3-030-34644-7_47⟩. ⟨hal-03652021⟩
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