@inproceedings{stanescu:hal-01640288, TITLE = {{Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts}}, AUTHOR = {Stanescu, Ioana Andreea and Stefan, Antoniu and Baalsrud Hauge, Jannicke Madeleine}, URL = {https://inria.hal.science/hal-01640288}, NOTE = {Part 1: Games for Health, Learning, and Social Change}, BOOKTITLE = {{15th International Conference on Entertainment Computing (ICEC)}}, ADDRESS = {Wien, Austria}, EDITOR = {G{\"u}nter Wallner and Simone Kriglstein and Helmut Hlavacs and Rainer Malaka and Artur Lugmayr and Hyun-Seung Yang}, PUBLISHER = {{Springer International Publishing}}, SERIES = {Entertainment Computing - ICEC 2016}, VOLUME = {LNCS-9926}, PAGES = {3-14}, YEAR = {2016}, MONTH = Sep, DOI = {10.1007/978-3-319-46100-7\_1}, KEYWORDS = {Lesson plan ; Location-aware ; Game customization ; Tingo}, PDF = {https://inria.hal.science/hal-01640288/file/421094_1_En_1_Chapter.pdf}, HAL_ID = {hal-01640288}, HAL_VERSION = {v1}, }