@inproceedings{hauge:hal-01771229, TITLE = {{Exploring Pervasive Entertainment Games to Construct Learning Paths}}, AUTHOR = {Hauge, Jannicke and Stefan, Ioana Andreea and Stefan, Antoniu}, URL = {https://inria.hal.science/hal-01771229}, NOTE = {Part 4: Education}, BOOKTITLE = {{16th International Conference on Entertainment Computing (ICEC)}}, ADDRESS = {Tsukuba City, Japan}, EDITOR = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino}, PUBLISHER = {{Springer International Publishing}}, SERIES = {Entertainment Computing -- ICEC 2017}, VOLUME = {LNCS-10507}, PAGES = {196-201}, YEAR = {2017}, MONTH = Sep, DOI = {10.1007/978-3-319-66715-7\_21}, KEYWORDS = {Pervasive mechanics ; Entertainment ; Learning ; Lesson path}, PDF = {https://inria.hal.science/hal-01771229/file/978-3-319-66715-7_21_Chapter.pdf}, HAL_ID = {hal-01771229}, HAL_VERSION = {v1}, }