index - Entertainment Computing and Serious Games
   


Full Text Documents

Chargement de la page

Search

Chargement de la page

Table of Contents
Entertainment Computing and Serious Games
Erik Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Front Matter

Mixed Reality


Diminished Reality Based on 3D-Scanning
Erwin Andre, Helmut Hlavacs
3-14
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli
Irene Camps-Ortueta, Pedro González-Calero, María Quiroga, Pedro Gómez-Martín
15-27
Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace
Valentina Nisi, Vanessa Cesário, Nuno Nunes
28-41
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments
Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado
42-54

Virtual Reality


Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
Polona Caserman, Michelle Martinussen, Stefan Göbel
57-69
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD
Eder Oliveira, Esteban Clua, Cristina Vasconcelos, Bruno Marques, Daniela Trevisan, Luciana Castro Salgado
70-84
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation
Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Cangalovic, Supara Grudpan, Sebastian Höffner, John Bateman, Rainer Malaka
85-96
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax?
Erik Spek, Luuk Roelofs
97-110
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks
Michael Kickmeier-Rust, Philipp Hann, Michael Leitner
111-118

Entertainment Algorithms


Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning
Ícaro Goulart, Aline Paes, Esteban Clua
121-133
Procedural Content Generation of Rhythm Games Using Deep Learning Methods
Yubin Liang, Wanxiang Li, Kokolo Ikeda
134-145
Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music
Kosuke Nonaka, Junki Saito, Satoshi Nakamura
146-157
δ-logit : Dynamic Difficulty Adjustment Using Few Data Points
Guillaume Levieux, William Rao Fernandes
158-171

Game Design and Development


A Feature-Based Approach to Develop Digital Board Games
Filipe Boaventura, Victor Sarinho
175-186
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games
Bernard Cheng, T. Graham
187-200
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games
Franco Garcia, Vânia Almeida Neris
201-213
Exploring the Effect of Game Premise in Cooperative Digital Board Games
Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, Rainer Malaka
214-227
Procedural Content Generation in Competitive Multiplayer Platform Games
Georg Volkmar, Nikolas Mählmann, Rainer Malaka
228-234

Interaction Technologies


Creating Layouts for Virtual Game Controllers Using Generative Design
Gabriel Alves, Anselmo Montenegro, Daniela Trevisan
237-249
Enhancing Communication and Awareness in Asymmetric Games
Christophe Bortolaso, Jérémy Bourdiol, T. Graham
250-262
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT
Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Nunes
263-277
Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music
Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura
278-284

Measurement and Effects


Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games
Petar Jerčić
287-298
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs
Luiz Martins Kummer, Hiroyuki Iida, Julio Nievola, Emerson Paraiso
299-310
An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural Research
Andrew Reilly, Dirk Rooy, Simon Angus
311-323
Using Game-Based Environments to Measure Cognitive Decision Making
Laura Waters, Karen Blackmore
324-330
Towards Cognitive Adaptive Serious Games: A Conceptual Framework
Andrew Seyderhelm, Karen Blackmore, Keith Nesbitt
331-338

Serious Game Applications


Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
Murilo Camargo, Rodolfo Barros, Jacques Brancher, Vanessa Barros, Matheus Santana
341-352
Analytical Design of Clinical Cases for Educational Games
Marcos Menezes Mota, Fagner Pantoja, Matheus Mota, Tiago Araujo Guerra Grangeia, Marco Carvalho Filho, André Santanchè
353-365
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game
Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka
366-376
Designing Game-Inspired Applications to Increase Daily PA for People with ID
Ingrid Evensen, Jens Omfjord, Juan Torrado, Letizia Jaccheri, Javier Gomez
377-382
An Educational Game About Math and Magic
Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro
383-389

Poster Papers


“Aedes Vs. Repellents”: Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito
Gabriel Azevedo, Victor Sarinho
393-397
Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry
Oto Cunha, Joimar Gonçalves, Victor Sarinho
398-401
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol
Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe
402-406
UGC Generator: An Open Access Web Tool to Model Unified Game Canvas
Bruno Matias, Victória Gomes, Victor Sarinho
407-411
Avatars: The Other Side of Proteus’s Mirror
Charly Harbord, Euan Dempster
412-416
Presenting the Key Ideas of Fractions Through MathFractions: A Game Based Learning
Manuel Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Sprock, Leônidas Oliveira Brandão
417-421
“Ultimate Food Defense”: A Serious Game for Healthy Eating Behavior Awareness
Bruno Matias, Victória Gomes, Victor Sarinho
422-425
The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City
Robert Olszewski, Mateusz Cegiełka, Jacek Wesołowski
426-430
“BDD Assemble!”: A Paper-Based Game Proposal for Behavior Driven Development Design Learning
Victor Sarinho
431-435
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games
Juan Suaza, Edwin Gamboa, María Trujillo
436-440
“University Universe”: A Mobile Game to Simulate the University Student Life
Matheus Teixeira, Victor Munduruca, Victor Sarinho
441-444

Demonstrations


GaZone: VR Image Browsing System Providing Feelings of Happiness
Sho Sugimoto, Hisashi Miyamori
447-451
AutomataMind: A Serious Game Proposal for the Automata Theory Learning
Manuella Vieira, Victor Sarinho
452-455

Designing Serious Mobile Location-Based Augmented Reality Games


Smiling Earth - Citizens’ Awareness on Environmental Sustainability Using Energy and Transport Data
Sobah Petersen, Peter Ahcin, Idar Petersen
459-465
Using a Location-Based AR Game in Environmental Engineering
Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana Stefan, Antoniu Stefan
466-469
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games
Thomas Tregel, Felix Leber, Stefan Göbel
470-476

Workshops


Designing Serious Mobile Location-Based Games
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana Stefan, Antoniu Stefan
479-484
Workshop: Towards Inclusive Co-creation of Inclusive Games
Franco Garcia, Thomas Westin, Jérôme Dupire
485-488

 


Designed by Inria-IES Team : http://hal.inria.fr/    Hosted by HAL : http://hal.archives-ouvertes.fr/