Table of Contents
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Entertainment Computing and Serious Games Erik Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge |
Front Matter |
Mixed Reality
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Diminished Reality Based on 3D-Scanning Erwin Andre, Helmut Hlavacs |
3-14 |
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli Irene Camps-Ortueta, Pedro González-Calero, María Quiroga, Pedro Gómez-Martín |
15-27 |
Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace Valentina Nisi, Vanessa Cesário, Nuno Nunes |
28-41 |
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, Luciana Salgado |
42-54 |
Virtual Reality
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Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications Polona Caserman, Michelle Martinussen, Stefan Göbel |
57-69 |
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD Eder Oliveira, Esteban Clua, Cristina Vasconcelos, Bruno Marques, Daniela Trevisan, Luciana Castro Salgado |
70-84 |
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Cangalovic, Supara Grudpan, Sebastian Höffner, John Bateman, Rainer Malaka |
85-96 |
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax? Erik Spek, Luuk Roelofs |
97-110 |
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks Michael Kickmeier-Rust, Philipp Hann, Michael Leitner |
111-118 |
Entertainment Algorithms
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Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning Ícaro Goulart, Aline Paes, Esteban Clua |
121-133 |
Procedural Content Generation of Rhythm Games Using Deep Learning Methods Yubin Liang, Wanxiang Li, Kokolo Ikeda |
134-145 |
Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music Kosuke Nonaka, Junki Saito, Satoshi Nakamura |
146-157 |
δ-logit : Dynamic Difficulty Adjustment Using Few Data Points Guillaume Levieux, William Rao Fernandes |
158-171 |
Game Design and Development
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A Feature-Based Approach to Develop Digital Board Games Filipe Boaventura, Victor Sarinho |
175-186 |
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games Bernard Cheng, T. Graham |
187-200 |
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games Franco Garcia, Vânia Almeida Neris |
201-213 |
Exploring the Effect of Game Premise in Cooperative Digital Board Games Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, Rainer Malaka |
214-227 |
Procedural Content Generation in Competitive Multiplayer Platform Games Georg Volkmar, Nikolas Mählmann, Rainer Malaka |
228-234 |
Interaction Technologies
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Creating Layouts for Virtual Game Controllers Using Generative Design Gabriel Alves, Anselmo Montenegro, Daniela Trevisan |
237-249 |
Enhancing Communication and Awareness in Asymmetric Games Christophe Bortolaso, Jérémy Bourdiol, T. Graham |
250-262 |
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, Nuno Nunes |
263-277 |
Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, Satoshi Nakamura |
278-284 |
Measurement and Effects
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Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games Petar Jerčić |
287-298 |
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs Luiz Martins Kummer, Hiroyuki Iida, Julio Nievola, Emerson Paraiso |
299-310 |
An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural Research Andrew Reilly, Dirk Rooy, Simon Angus |
311-323 |
Using Game-Based Environments to Measure Cognitive Decision Making Laura Waters, Karen Blackmore |
324-330 |
Towards Cognitive Adaptive Serious Games: A Conceptual Framework Andrew Seyderhelm, Karen Blackmore, Keith Nesbitt |
331-338 |
Serious Game Applications
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Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review Murilo Camargo, Rodolfo Barros, Jacques Brancher, Vanessa Barros, Matheus Santana |
341-352 |
Analytical Design of Clinical Cases for Educational Games Marcos Menezes Mota, Fagner Pantoja, Matheus Mota, Tiago Araujo Guerra Grangeia, Marco Carvalho Filho, André Santanchè |
353-365 |
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, Anita Lawitschka |
366-376 |
Designing Game-Inspired Applications to Increase Daily PA for People with ID Ingrid Evensen, Jens Omfjord, Juan Torrado, Letizia Jaccheri, Javier Gomez |
377-382 |
An Educational Game About Math and Magic Tiago Lemos, Teresa Romão, Nuno Correia, Miguel Pedro |
383-389 |
Poster Papers
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“Aedes Vs. Repellents”: Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito Gabriel Azevedo, Victor Sarinho |
393-397 |
Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry Oto Cunha, Joimar Gonçalves, Victor Sarinho |
398-401 |
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe |
402-406 |
UGC Generator: An Open Access Web Tool to Model Unified Game Canvas Bruno Matias, Victória Gomes, Victor Sarinho |
407-411 |
Avatars: The Other Side of Proteus’s Mirror Charly Harbord, Euan Dempster |
412-416 |
Presenting the Key Ideas of Fractions Through MathFractions: A Game Based Learning Manuel Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Sprock, Leônidas Oliveira Brandão |
417-421 |
“Ultimate Food Defense”: A Serious Game for Healthy Eating Behavior Awareness Bruno Matias, Victória Gomes, Victor Sarinho |
422-425 |
The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City Robert Olszewski, Mateusz Cegiełka, Jacek Wesołowski |
426-430 |
“BDD Assemble!”: A Paper-Based Game Proposal for Behavior Driven Development Design Learning Victor Sarinho |
431-435 |
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games Juan Suaza, Edwin Gamboa, María Trujillo |
436-440 |
“University Universe”: A Mobile Game to Simulate the University Student Life Matheus Teixeira, Victor Munduruca, Victor Sarinho |
441-444 |
Demonstrations
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GaZone: VR Image Browsing System Providing Feelings of Happiness Sho Sugimoto, Hisashi Miyamori |
447-451 |
AutomataMind: A Serious Game Proposal for the Automata Theory Learning Manuella Vieira, Victor Sarinho |
452-455 |
Designing Serious Mobile Location-Based Augmented Reality Games
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Smiling Earth - Citizens’ Awareness on Environmental Sustainability Using Energy and Transport Data Sobah Petersen, Peter Ahcin, Idar Petersen |
459-465 |
Using a Location-Based AR Game in Environmental Engineering Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana Stefan, Antoniu Stefan |
466-469 |
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games Thomas Tregel, Felix Leber, Stefan Göbel |
470-476 |
Workshops
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Designing Serious Mobile Location-Based Games Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana Stefan, Antoniu Stefan |
479-484 |
Workshop: Towards Inclusive Co-creation of Inclusive Games Franco Garcia, Thomas Westin, Jérôme Dupire |
485-488 |