Enhancing Communication and Awareness in Asymmetric Games - Entertainment Computing and Serious Games
Conference Papers Year : 2019

Enhancing Communication and Awareness in Asymmetric Games

Christophe Bortolaso
T. Graham
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  • PersonId : 1005855

Abstract

Asymmetric games rely on players taking on different gameplay roles, often with associated different views of the game world and different input modalities. This asymmetry can lead to difficulties in establishing common referents as players collaborate. To explore communication and group awareness in asymmetric games, we present a novel asymmetric game, combining a tablet presenting a 2D top-down view and a virtual reality headset providing an immersive 3D view of the gameworld. We demonstrate how communication can be afforded between the two types of views via interaction techniques supporting deixis, shared reference, and awareness. These techniques are bi-directional, enabling an equitable collaboration. A pilot study has shown that players adapt well to the system’s two roles, and find the collaborative interaction techniques to be effective.
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hal-03652019 , version 1 (26-04-2022)

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Christophe Bortolaso, Jérémy Bourdiol, T. Graham. Enhancing Communication and Awareness in Asymmetric Games. 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.250-262, ⟨10.1007/978-3-030-34644-7_20⟩. ⟨hal-03652019⟩
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