Using Game-Based Environments to Measure Cognitive Decision Making - Entertainment Computing and Serious Games
Conference Papers Year : 2019

Using Game-Based Environments to Measure Cognitive Decision Making

Abstract

Within the area of serious games research, there is significant potential for researchers and other stakeholders to use serious games to gain more fundamental understanding of the underlying cognitive processes of individual users or participants. In this research, we present the results of an experiment to benchmark a visual search task presented in a 3d game-like environment with a standard, controlled, lab based implementation. Our results show similar trends in performance measures across experimental conditions in the two environments, however, participants were faster and more accurate overall in the 3d game-like environment. There is significant potential for researchers and other stakeholders to utilise serious games platforms as a means of measuring human cognition within environments that are visually more closely related to ‘real-life’ than those used in cognitive psychology.
Fichier principal
Vignette du fichier
491829_1_En_26_Chapter.pdf (2.38 Mo) Télécharger le fichier
Origin Files produced by the author(s)

Dates and versions

hal-03652052 , version 1 (26-04-2022)

Licence

Identifiers

Cite

Laura A. Waters, Karen L. Blackmore. Using Game-Based Environments to Measure Cognitive Decision Making. 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.324-330, ⟨10.1007/978-3-030-34644-7_26⟩. ⟨hal-03652052⟩
46 View
56 Download

Altmetric

Share

More