Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games - Entertainment Computing and Serious Games
Conference Papers Year : 2019

Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games

Bernard Cheng
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  • PersonId : 1133193
T. Graham
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  • PersonId : 1005855

Abstract

Digital games struggle to blend compelling narrative with interactivity. For example, computer role-playing games (CRPGs) allow players the freedom to explore an open world, yet limit their interaction with the world’s inhabitants to selecting from pre-determined dialogue choices. In this paper, we explore how players behave when truly free-form dialogue with non-player characters (NPCs) is supported. In the novel Persiflage game, players converse with NPCs using speech. NPCs are in turn voiced by a human, allowing truly free-form conversation. Through a study of five groups playing the game, we show how players converse, interact, and play using natural language.
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hal-03652025 , version 1 (26-04-2022)

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Bernard Cheng, T. Graham. Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games. 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.187-200, ⟨10.1007/978-3-030-34644-7_15⟩. ⟨hal-03652025⟩
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