Table of Contents
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Entertainment Computing – ICEC 2017 Nagisa Munekata, Itsuki Kunita, Junichi Hoshino |
Front Matter |
Art and Music
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Genesis: New Media Art Created as a Visualization of Fluid Dynamics Naoko Tosa, Pang Yunian, Liang Zhao, Ryohei Nakatsu |
3-13 |
Bubble Clouds: 3D Display Composed of Soap Bubble Cluster Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai |
14-23 |
A Literary Analysis of Poems Automatically Produced by Peter’s Haiku Generator Vinicius Pereira, Cristiano Maciel |
24-31 |
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody Kazuhisa Akimoto, Junichi Hoshino |
32-37 |
InvisibleSound: An App Enabling Blind People to Compose Music Maximilian Stolze, Helmut Hlavacs |
38-43 |
Device
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SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto |
47-58 |
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Montenegro |
59-71 |
InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani |
72-80 |
Design and Implementation of a Voice Feedback Device for Voice Loudness Control Fumiya Hara, Yoshinari Takegawa, Keiji Hirata |
81-87 |
e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face Communication Akino Umezawa, Yoshinari Takegawa, Keiji Hirtata |
88-93 |
Serious Games
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Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study Helio Silva Neto, Joaquim Cerejeira, Licinio Roque |
97-112 |
Designing Game-Based Interventions for Subverting Normative Attitudes Mikel Polzer, Helmut Hlavacs |
113-124 |
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game Helio Silva Neto, Joaquim Cerejeira, Licinio Roque |
125-139 |
An Interactive Digital Storytelling System with “What If” Functions Nozomu Yahata, Kaoru Sumi |
140-146 |
In.Line: A Navigation Game for Visually Impaired People Laura Giarré, Ilenia Tinnirello, Letizia Jaccheri |
147-153 |
Education
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SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills Letizia Jaccheri, Deepti Mishra, Siv Houmb, Aida Omerovic, Sofia Papavlasopoulou |
157-168 |
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino |
169-176 |
Visual-Effect Dictionary for Converting Words into Visual Images Shogo Hirai, Kaoru Sumi |
177-182 |
Design and Evaluation of a Cybersecurity Awareness Training Game Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran |
183-188 |
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint Shunki Shimizu, Kaoru Sumi |
189-195 |
Exploring Pervasive Entertainment Games to Construct Learning Paths Jannicke Hauge, Ioana Stefan, Antoniu Stefan |
196-201 |
Reality
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Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto |
205-210 |
The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items Yuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki |
211-217 |
Hoverboard: A Leap to the Future of Locomotion in VR!? Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, Rainer Malaka |
218-225 |
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence Felix Born, Maic Masuch |
226-232 |
Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images Riho Kurotaki, Yoshinari Takegawa, Keiji Hirata |
233-239 |
Game Understanding
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Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda |
243-256 |
Designing a Creature Believability Scale for Videogames Nuno Barreto, Rui Craveirinha, Licinio Roque |
257-269 |
An Analysis of DOTA2 Using Game Refinement Measure Long Zuo, Shuo Xiong, Hiroyuki Iida |
270-276 |
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data Nobutane Hanayama, Ryuichi Nogami |
277-283 |
Predicting Human Computation Game Scores with Player Rating Systems Michael Williams, Anurag Sarkar, Seth Cooper |
284-289 |
Playful-Consumption Experience in Digital Game Playing: A Scale Development Amir Abbasi, Ding Ting, Helmut Hlavacs |
290-296 |
Game Design
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Generating the Expression of the Move of Go by Classifier Learning Natsumi Mori, Takehito Utsuro |
299-309 |
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games Michael Lankes, Daniel Rammer, Bernhard Maurer |
310-321 |
Possible Interpretations for Game Refinement Measure Shuo Xiong, Long Zuo, Hiroyuki Iida |
322-334 |
A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games Jacques Barnard, Günther Drevin, Magda Huisman |
335-342 |
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma |
343-349 |
Poster and Interactive Session
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Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs Yuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro |
353-356 |
Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro |
357-361 |
Distorted Cartogram Visualization for Travelers Jong-Chul Yoon, Jong-Sung Hong, In Yoon |
362-365 |
Naturalized Motion Generator for NPC in 3D Game Jong-Chul Yoon, In Yoon, Jong-Sung Hong |
366-369 |
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD Yuki Ueda, Junichi Hoshino |
370-374 |
Augmented Reality Media for Cultural Experience in Shrines Kei Kobayashi, Junichi Hoshino |
375-378 |
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience Jaryd Urbani, Mohammed Al-Sada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima |
379-382 |
Japanese Anime Production Support System with Digital Storyboards Taisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino |
383-386 |
Deep Photo Rally: Let’s Gather Conversational Pictures Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun’ichi Hoshino |
387-391 |
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology Letizia Jaccheri |
392-395 |
Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun’ichi Hoshino |
396-399 |
AniReco: Japanese Anime Recommendation System Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun’ichi Hoshino |
400-403 |
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency Toshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino |
404-408 |
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino |
409-413 |
Make-up Support System Based on the Colors of Favorite Image Rina Kotake, Junichi Hoshino |
414-418 |
Tourist Spot Recommendation System with Image Selection Interface Soh Masuko, Hayaki Kawata, Junichi Hoshino, Motoi Okuzono, Masahumi Muta |
419-422 |
Partner Character Attracting Consumers to a Real Store Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino |
423-426 |
TamaPeeler: An Interactive Cooking Tool for Children’s Dietary Education Yu Ishikawa, Yuko Furudate, Junichi Hoshino |
427-430 |
Karaoke Entertainment Character Based on User Behavior Recognition Minkyu Choi, Junichi Hoshino |
431-434 |
Watching Support System by Annotation Displaying According to Fighting Game Situations Tomoki Kajinami, Kazuya Hasegawa |
435-438 |
Real-Time Expression Control System for Wearable Animatronics Hisanao Nakadai, Takuya Hirano, Jun’ichi Hoshino |
439-442 |
Delivering Active Fashion Advertisement to Potential Viewers Mitsuru Nakazawa, Jiu Xu, Soh Masuko |
443-446 |
Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore Masahumi Muta, Soh Masuko |
447-451 |
MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness Kelvin Cheng, Mitsuru Nakazawa, Soh Masuko |
452-455 |
Creating a Regional and Historical Streetscape Simulation System Yasuo Kawai |
456-459 |
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima |
460-464 |
Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction Yeongnam Chae, Daniel Crane |
465-468 |
Analyzing Video Game Completion Achievements Implications for Game Project Scope Eric Bailey, Kazunori Miyata |
469-472 |
DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, Maki Sugimoto |
473-476 |
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array Yu Ishikawa, Junichi Hoshino |
477-480 |
DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display Koki Yamashita, Yuta Sugiura, Takashi Kikuchi, Maki Sugimoto |
481-484 |
Workshops and Tutorials
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An Analysis of Sales Promotion ‘Discount’ Using Game Refinement Measurement Long Zuo, Hiroyuki Iida |
487-491 |
Word Recognition by Combining Outline Emphasis and Synthesize Background Yukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, Hironobu Fujiyoshi |
492-496 |
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games Martijn Kors, Karel Millenaar, Erik Spek, Gabriele Ferri, Ben Schouten, Tim Marsh |
497-501 |
ECEC2017: The Workshop on E-Commerce and Entertainment Computing Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko |
502-506 |
Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning (Poster and Interactive Session) Audun Grom, Gabrielle Hansen, George Stoica |
507-509 |
Women and Computer Games (Workshops and Tutorials) Letizia Jaccheri, Alf Wang, Kristine Ask, Sobah Petersen, Kristina Brend |
507-509 |