index - Entertainment Computing – ICEC 2017
   


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Entertainment Computing – ICEC 2017
Nagisa Munekata, Itsuki Kunita, Junichi Hoshino
Front Matter

Art and Music


Genesis: New Media Art Created as a Visualization of Fluid Dynamics
Naoko Tosa, Pang Yunian, Liang Zhao, Ryohei Nakatsu
3-13
Bubble Clouds: 3D Display Composed of Soap Bubble Cluster
Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai
14-23
A Literary Analysis of Poems Automatically Produced by Peter’s Haiku Generator
Vinicius Pereira, Cristiano Maciel
24-31
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody
Kazuhisa Akimoto, Junichi Hoshino
32-37
InvisibleSound: An App Enabling Blind People to Compose Music
Maximilian Stolze, Helmut Hlavacs
38-43

Device


SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules
Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto
47-58
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad
Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Montenegro
59-71
InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing
Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani
72-80
Design and Implementation of a Voice Feedback Device for Voice Loudness Control
Fumiya Hara, Yoshinari Takegawa, Keiji Hirata
81-87
e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face Communication
Akino Umezawa, Yoshinari Takegawa, Keiji Hirtata
88-93

Serious Games


Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study
Helio Silva Neto, Joaquim Cerejeira, Licinio Roque
97-112
Designing Game-Based Interventions for Subverting Normative Attitudes
Mikel Polzer, Helmut Hlavacs
113-124
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game
Helio Silva Neto, Joaquim Cerejeira, Licinio Roque
125-139
An Interactive Digital Storytelling System with “What If” Functions
Nozomu Yahata, Kaoru Sumi
140-146
In.Line: A Navigation Game for Visually Impaired People
Laura Giarré, Ilenia Tinnirello, Letizia Jaccheri
147-153

Education


SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Letizia Jaccheri, Deepti Mishra, Siv Houmb, Aida Omerovic, Sofia Papavlasopoulou
157-168
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling
Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino
169-176
Visual-Effect Dictionary for Converting Words into Visual Images
Shogo Hirai, Kaoru Sumi
177-182
Design and Evaluation of a Cybersecurity Awareness Training Game
Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran
183-188
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint
Shunki Shimizu, Kaoru Sumi
189-195
Exploring Pervasive Entertainment Games to Construct Learning Paths
Jannicke Hauge, Ioana Stefan, Antoniu Stefan
196-201

Reality


Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater
Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto
205-210
The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items
Yuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki
211-217
Hoverboard: A Leap to the Future of Locomotion in VR!?
Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, Rainer Malaka
218-225
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence
Felix Born, Maic Masuch
226-232
Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images
Riho Kurotaki, Yoshinari Takegawa, Keiji Hirata
233-239

Game Understanding


Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players
Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda
243-256
Designing a Creature Believability Scale for Videogames
Nuno Barreto, Rui Craveirinha, Licinio Roque
257-269
An Analysis of DOTA2 Using Game Refinement Measure
Long Zuo, Shuo Xiong, Hiroyuki Iida
270-276
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data
Nobutane Hanayama, Ryuichi Nogami
277-283
Predicting Human Computation Game Scores with Player Rating Systems
Michael Williams, Anurag Sarkar, Seth Cooper
284-289
Playful-Consumption Experience in Digital Game Playing: A Scale Development
Amir Abbasi, Ding Ting, Helmut Hlavacs
290-296

Game Design


Generating the Expression of the Move of Go by Classifier Learning
Natsumi Mori, Takehito Utsuro
299-309
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games
Michael Lankes, Daniel Rammer, Bernhard Maurer
310-321
Possible Interpretations for Game Refinement Measure
Shuo Xiong, Long Zuo, Hiroyuki Iida
322-334
A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games
Jacques Barnard, Günther Drevin, Magda Huisman
335-342
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video
Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma
343-349

Poster and Interactive Session


Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs
Yuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro
353-356
Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines
Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro
357-361
Distorted Cartogram Visualization for Travelers
Jong-Chul Yoon, Jong-Sung Hong, In Yoon
362-365
Naturalized Motion Generator for NPC in 3D Game
Jong-Chul Yoon, In Yoon, Jong-Sung Hong
366-369
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD
Yuki Ueda, Junichi Hoshino
370-374
Augmented Reality Media for Cultural Experience in Shrines
Kei Kobayashi, Junichi Hoshino
375-378
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience
Jaryd Urbani, Mohammed Al-Sada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima
379-382
Japanese Anime Production Support System with Digital Storyboards
Taisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino
383-386
Deep Photo Rally: Let’s Gather Conversational Pictures
Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun’ichi Hoshino
387-391
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology
Letizia Jaccheri
392-395
Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management
Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun’ichi Hoshino
396-399
AniReco: Japanese Anime Recommendation System
Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun’ichi Hoshino
400-403
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency
Toshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino
404-408
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering
Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino
409-413
Make-up Support System Based on the Colors of Favorite Image
Rina Kotake, Junichi Hoshino
414-418
Tourist Spot Recommendation System with Image Selection Interface
Soh Masuko, Hayaki Kawata, Junichi Hoshino, Motoi Okuzono, Masahumi Muta
419-422
Partner Character Attracting Consumers to a Real Store
Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino
423-426
TamaPeeler: An Interactive Cooking Tool for Children’s Dietary Education
Yu Ishikawa, Yuko Furudate, Junichi Hoshino
427-430
Karaoke Entertainment Character Based on User Behavior Recognition
Minkyu Choi, Junichi Hoshino
431-434
Watching Support System by Annotation Displaying According to Fighting Game Situations
Tomoki Kajinami, Kazuya Hasegawa
435-438
Real-Time Expression Control System for Wearable Animatronics
Hisanao Nakadai, Takuya Hirano, Jun’ichi Hoshino
439-442
Delivering Active Fashion Advertisement to Potential Viewers
Mitsuru Nakazawa, Jiu Xu, Soh Masuko
443-446
Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore
Masahumi Muta, Soh Masuko
447-451
MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness
Kelvin Cheng, Mitsuru Nakazawa, Soh Masuko
452-455
Creating a Regional and Historical Streetscape Simulation System
Yasuo Kawai
456-459
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable
Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima
460-464
Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction
Yeongnam Chae, Daniel Crane
465-468
Analyzing Video Game Completion Achievements Implications for Game Project Scope
Eric Bailey, Kazunori Miyata
469-472
DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome
Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, Maki Sugimoto
473-476
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array
Yu Ishikawa, Junichi Hoshino
477-480
DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display
Koki Yamashita, Yuta Sugiura, Takashi Kikuchi, Maki Sugimoto
481-484

Workshops and Tutorials


An Analysis of Sales Promotion ‘Discount’ Using Game Refinement Measurement
Long Zuo, Hiroyuki Iida
487-491
Word Recognition by Combining Outline Emphasis and Synthesize Background
Yukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, Hironobu Fujiyoshi
492-496
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
Martijn Kors, Karel Millenaar, Erik Spek, Gabriele Ferri, Ben Schouten, Tim Marsh
497-501
ECEC2017: The Workshop on E-Commerce and Entertainment Computing
Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko
502-506
Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning (Poster and Interactive Session)
Audun Grom, Gabrielle Hansen, George Stoica
507-509
Women and Computer Games (Workshops and Tutorials)
Letizia Jaccheri, Alf Wang, Kristine Ask, Sobah Petersen, Kristina Brend
507-509

 

 


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