Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD - Entertainment Computing – ICEC 2017
Conference Papers Year : 2017

Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD

Yuki Ueda
  • Function : Author
  • PersonId : 1031169

Abstract

While home-use HMD including Oculus Rift has been widely spread in the market today, simulator sickness mainly caused by difference between visual information and body sensation has taken up as a problem. Even though it has been proved that simulator sickness is reduced by reflecting actual physical movement to a VR space, many of approaches ever proposed had various restrictions and mechanisms easy to cause simulator sickness. In the current study, such an approach for moving within a VR space is proposed for home-use HMD that is less likely to cause simulator sickness.
Fichier principal
Vignette du fichier
978-3-319-66715-7_42_Chapter.pdf (1008.39 Ko) Télécharger le fichier
Origin Files produced by the author(s)

Dates and versions

hal-01771262 , version 1 (19-04-2018)

Licence

Identifiers

Cite

Yuki Ueda, Junichi Hoshino. Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.370-374, ⟨10.1007/978-3-319-66715-7_42⟩. ⟨hal-01771262⟩
39 View
94 Download

Altmetric

Share

More