Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD - Entertainment Computing – ICEC 2017 Access content directly
Conference Papers Year : 2017

Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD

Yuki Ueda
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Abstract

While home-use HMD including Oculus Rift has been widely spread in the market today, simulator sickness mainly caused by difference between visual information and body sensation has taken up as a problem. Even though it has been proved that simulator sickness is reduced by reflecting actual physical movement to a VR space, many of approaches ever proposed had various restrictions and mechanisms easy to cause simulator sickness. In the current study, such an approach for moving within a VR space is proposed for home-use HMD that is less likely to cause simulator sickness.
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hal-01771262 , version 1 (19-04-2018)

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Yuki Ueda, Junichi Hoshino. Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.370-374, ⟨10.1007/978-3-319-66715-7_42⟩. ⟨hal-01771262⟩
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