ECEC2017: The Workshop on E-Commerce and Entertainment Computing - Entertainment Computing – ICEC 2017
Conference Papers Year : 2017

ECEC2017: The Workshop on E-Commerce and Entertainment Computing

Mitsuru Nakazawa
  • Function : Author
  • PersonId : 1031160
Masahumi Muta
  • Function : Author
  • PersonId : 1031139
Soh Masuko
  • Function : Author
  • PersonId : 1031140

Abstract

Online e-commerce has been growing continuously. According to eMarketers latest forecasts, worldwide retail e-commerce sales will reach $4 trillion USD by 2020. In addition, using cutting-edge technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), sensing technology, image processing, robotics and online payment technology, new shopping experiences that enhance offline or online shopping, or integrate the two types of shopping experiences are being introduced. In this workshop, new concepts and recent progress in shopping experiences are discussed from various perspectives. The workshop will include invited talk sessions by world-leading innovators, and interactive poster and demonstration presentations of submitted papers and abstracts.
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Dates and versions

hal-01771278 , version 1 (19-04-2018)

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Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko. ECEC2017: The Workshop on E-Commerce and Entertainment Computing. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.502-506, ⟨10.1007/978-3-319-66715-7_72⟩. ⟨hal-01771278⟩
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