Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable - Entertainment Computing – ICEC 2017
Conference Papers Year : 2017

Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable

Monami Takahashi
  • Function : Author
  • PersonId : 1031164
Hiroki Tanaka
  • Function : Author
  • PersonId : 1031165
Hayato Yamana
  • Function : Author
  • PersonId : 1031166
Tatsuo Nakajima
  • Function : Author
  • PersonId : 1011680

Abstract

Recently, a research on eating habits of Japanese college students revealed that they have a highly desire to communicate with others through co-eating. Even though better eating experience through co-eating is important, they often tend to be alone even more because of some reasons like small households, living alone, and having no time to find others for co-eating. Therefore, we believe that it may improve eating experience by incorporating a fictional character into the real space as a partner to eat together. For validating the idea, we have developed a virtual co-eating system for solving issues caused from solitary eating, and show some insights from its user study.
Fichier principal
Vignette du fichier
978-3-319-66715-7_63_Chapter.pdf (1.72 Mo) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01771257 , version 1 (19-04-2018)

Licence

Identifiers

Cite

Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima. Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.460-464, ⟨10.1007/978-3-319-66715-7_63⟩. ⟨hal-01771257⟩
136 View
186 Download

Altmetric

Share

More