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Entertainment Computing – ICEC 2021

Jannicke Baalsrud Hauge , Jorge C. S. Cardoso , Licínio Roque , Pedro A. González-Calero
Springer International Publishing, LNCS-13056, 2021, Lecture Notes in Computer Science, 978-3-030-89393-4. ⟨10.1007/978-3-030-89394-1⟩
Books hal-04144378v1

Entertainment Computing – ICEC 2018

Esteban Clua , Licinio Roque , Artur Lugmayr , Pauliina Tuomi
Springer International Publishing, LNCS-11112, 2018, Lecture Notes in Computer Science, 978-3-319-99425-3. ⟨10.1007/978-3-319-99426-0⟩
Books hal-02128627v1
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Workshop: Challenges for XR in Digital Entertainment

Esteban Clua , Thiago Porcino , Daniela Trevisan , Jorge Cardoso , Thallys Lisboa , et al.
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.489-498, ⟨10.1007/978-3-030-89394-1_43⟩
Conference papers hal-04144356v1
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Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game

Helio C. Silva Neto , Joaquim Cerejeira , Licinio Roque
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.125-139, ⟨10.1007/978-3-319-66715-7_13⟩
Conference papers hal-01771265v1
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Virtual Guia Fortress: A 3D-printed eXtended Reality Playset

Iok Fong Chau , Jorge Cardoso , Gerald Estadieu
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.370-376, ⟨10.1007/978-3-030-89394-1_28⟩
Conference papers hal-04144379v1
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Validating the Creature Believability Scale for Videogames

Nuno Barreto , Rui Craveirinha , Licinio Roque
17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.198-204, ⟨10.1007/978-3-319-99426-0_17⟩
Conference papers hal-02128616v1
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Aesthetic Perspectives on Computational Media Design

Rui Craveirinha , Luís Lucas Pereira , Mariana Seiça , Licínio Roque
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.482-488, ⟨10.1007/978-3-030-89394-1_42⟩
Conference papers hal-04144402v1
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Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality

João Mesquita , Jorge Cardoso
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.386-392, ⟨10.1007/978-3-030-89394-1_30⟩
Conference papers hal-04144366v1
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Designing a Creature Believability Scale for Videogames

Nuno Barreto , Rui Craveirinha , Licinio Roque
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.257-269, ⟨10.1007/978-3-319-66715-7_28⟩
Conference papers hal-01771271v1
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Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study

Helio C. Silva Neto , Joaquim Cerejeira , Licinio Roque
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.97-112, ⟨10.1007/978-3-319-66715-7_11⟩
Conference papers hal-01771281v1
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Casa das Máquinas: An Artificial Dialogue of Portuguese Poetry

Mariana Seiça , João Castro , Sérgio Rebelo , Pedro Martins , Ana Boavida , et al.
20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.509-512, ⟨10.1007/978-3-030-89394-1_46⟩
Conference papers hal-04144400v1