%0 Conference Proceedings %T Validating the Creature Believability Scale for Videogames %+ Centre for Informatics and Systems (CISUC) %A Barreto, Nuno %A Craveirinha, Rui %A Roque, Licinio %Z Part 2: Short Papers %< avec comité de lecture %( Lecture Notes in Computer Science %B 17th International Conference on Entertainment Computing (ICEC) %C Poznan, Poland %Y Esteban Clua %Y Licinio Roque %Y Artur Lugmayr %Y Pauliina Tuomi %I Springer International Publishing %3 Entertainment Computing – ICEC 2018 %V LNCS-11112 %P 198-204 %8 2018-09-17 %D 2018 %R 10.1007/978-3-319-99426-0_17 %K Believability scale %K Creature design %K Evaluation %K Videogames %Z Computer Science [cs]Conference papers %X We present the validation of a scale to assess creature believability in videogames. We define Creatures as all zoomorphic entities not qualifying as fundamentally human-like, whether possessing or not anthropomorphic features. The scale, derived from a previous research, contains 26 items in 4 dimensions – Biological/Social Plausability, Relationship with the Environment, Adaptation, and Expression. The results of a Confirmatory Factor Analysis, using 19 subjects, originated a model with 4 factors, a CFI of 0.795, and RMSEA of 0.111. While not a good fit, it is very close to a mediocre fit, which is a potentially promising result. Further validation is needed with more subjects in the future. %G English %Z TC 14 %Z WG 14.4 %2 https://inria.hal.science/hal-02128616/document %2 https://inria.hal.science/hal-02128616/file/472623_1_En_17_Chapter.pdf %L hal-02128616 %U https://inria.hal.science/hal-02128616 %~ IFIP-LNCS %~ IFIP %~ IFIP-WG %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-11112 %~ IFIP-WG14-4