%0 Conference Proceedings %T Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality %+ University of Coimbra [Portugal] (UC) %A Mesquita, João %A Cardoso, Jorge %Z Part 2: Works in Progress %< avec comité de lecture %@ 978-3-030-89393-4 %( Lecture Notes in Computer Science %B 20th International Conference on Entertainment Computing (ICEC) %C Coimbra, Portugal %Y Jannicke Baalsrud Hauge %Y Jorge C. S. Cardoso %Y Licínio Roque %Y Pedro A. Gonzalez-Calero %I Springer International Publishing %3 Entertainment Computing – ICEC 2021 %V LNCS-13056 %P 386-392 %8 2021-11-02 %D 2021 %R 10.1007/978-3-030-89394-1_30 %K Virtual Reality %K Tangible objects %K Interaction %K Programmatic abstraction %K Visual markers %Z Computer Science [cs]Conference papers %X This project focuses on the development of a tangible interaction programing toolkit for Virtual Reality (VR). Marker-based tangible interactions have been explored before, but no development libraries exist for facilitating developers’ work. Particularly for accessible web-based VR frameworks such as A-Frame, the complexity of the interactions is limited by programming difficulties, due to the inexistence of high-level programmatic abstractions. As such, in this project the goal is to develop a set of abstractions that facilitate the development of tangible experiences in the A-Frame platform. We have developed an initial version of a component library and have started evaluating it through task-based API usability testing. We report preliminary results from this usability testing. %G English %Z TC 14 %2 https://inria.hal.science/hal-04144366/document %2 https://inria.hal.science/hal-04144366/file/519688_1_En_30_Chapter.pdf %L hal-04144366 %U https://inria.hal.science/hal-04144366 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-13056