%0 Conference Proceedings %T Aesthetic Perspectives on Computational Media Design %+ University of Coimbra [Portugal] (UC) %A Craveirinha, Rui %A Pereira, Luís, Lucas %A Seiça, Mariana %A Roque, Licínio %Z Part 3: Workshops %< avec comité de lecture %@ 978-3-030-89393-4 %( Lecture Notes in Computer Science %B 20th International Conference on Entertainment Computing (ICEC) %C Coimbra, Portugal %Y Jannicke Baalsrud Hauge %Y Jorge C. S. Cardoso %Y Licínio Roque %Y Pedro A. Gonzalez-Calero %I Springer International Publishing %3 Entertainment Computing – ICEC 2021 %V LNCS-13056 %P 482-488 %8 2021-11-02 %D 2021 %R 10.1007/978-3-030-89394-1_42 %K Aesthetics %K Computational media design %K Digital media %K User experience %Z Computer Science [cs]Conference papers %X The main goal of this workshop is to open a collaborative space for reflection and debate on how Aesthetics can inform the design of computational media, in an attempt to grasp the multiplicity of aesthetic dimensions that can influence the reception, experience, and interpretation of such sociotechnical objects and experiences. We will approach the goal from the entertainment computing field where such concerns are of vital influence. %G English %Z TC 14 %2 https://inria.hal.science/hal-04144402/document %2 https://inria.hal.science/hal-04144402/file/519688_1_En_42_Chapter.pdf %L hal-04144402 %U https://inria.hal.science/hal-04144402 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ SITE-WEB-MODELE-1 %~ SITE-WEB-MODELE-2 %~ SITE-WEB-MODELE-3 %~ SITE-WEB-MODELE-4 %~ IFIP-LNCS-13056