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Exploring Pervasive Entertainment Games to Construct Learning Paths16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.196-201, ⟨10.1007/978-3-319-66715-7_21⟩
Conference papers
hal-01771229v1
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Applying and Facilitating Serious Location-Based Games19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.104-109, ⟨10.1007/978-3-030-65736-9_8⟩
Conference papers
hal-03686001v1
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Designing Serious Mobile Location-Based Games1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.479-484, ⟨10.1007/978-3-030-34644-7_49⟩
Conference papers
hal-03652026v1
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Perspectives on Accessibility in Digital Games17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.402-406, ⟨10.1007/978-3-319-99426-0_51⟩
Conference papers
hal-02128639v1
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Virtualization of Digital Location-Based Experiences20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.467-474, ⟨10.1007/978-3-030-89394-1_40⟩
Conference papers
hal-04144385v1
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Using a Location-Based AR Game in Environmental Engineering1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.466-469, ⟨10.1007/978-3-030-34644-7_47⟩
Conference papers
hal-03652021v1
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Accessibility Considerations in the Design of Serious Games for Production and LogisticsIFIP International Conference on Advances in Production Management Systems (APMS), Sep 2021, Nantes, France. pp.510-519, ⟨10.1007/978-3-030-85910-7_54⟩
Conference papers
hal-03806546v1
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