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Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.121-133, ⟨10.1007/978-3-030-34644-7_10⟩
Conference papers
hal-03652029v1
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Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.59-71, ⟨10.1007/978-3-319-66715-7_7⟩
Conference papers
hal-01771277v1
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Provchastic: Understanding and Predicting Game Events Using Provenance19th International Conference on Entertainment Computing (ICEC), Nov 2020, Xi'an, China. pp.90-103, ⟨10.1007/978-3-030-65736-9_7⟩
Conference papers
hal-03686028v1
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A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.3-16, ⟨10.1007/978-3-319-24589-8_1⟩
Conference papers
hal-01758427v1
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Provenance in Gamification Business Systems20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.277-288, ⟨10.1007/978-3-030-89394-1_21⟩
Conference papers
hal-04144394v1
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Workshop: Challenges for XR in Digital Entertainment20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.489-498, ⟨10.1007/978-3-030-89394-1_43⟩
Conference papers
hal-04144356v1
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Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.52-63, ⟨10.1007/978-3-319-99426-0_5⟩
Conference papers
hal-02128589v1
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The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems15th International Conference on Entertainment Computing (ICEC), Sep 2016, Wien, Austria. pp.187-198, ⟨10.1007/978-3-319-46100-7_16⟩
Conference papers
hal-01640285v1
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A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.32-44, ⟨10.1007/978-3-319-24589-8_3⟩
Conference papers
hal-01758435v1
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Entertainment Computing and Serious GamesSpringer International Publishing, LNCS-11863, 2019, Lecture Notes in Computer Science, 978-3-030-34643-0. ⟨10.1007/978-3-030-34644-7⟩
Books
hal-03652053v1
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AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird20th International Conference on Entertainment Computing (ICEC), Nov 2021, Coimbra, Portugal. pp.196-208, ⟨10.1007/978-3-030-89394-1_15⟩
Conference papers
hal-04144391v1
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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.292-305, ⟨10.1007/978-3-642-33542-6_25⟩
Conference papers
hal-01556165v1
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A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.17-31, ⟨10.1007/978-3-319-24589-8_2⟩
Conference papers
hal-01758468v1
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Entertainment Computing – ICEC 2018Springer International Publishing, LNCS-11112, 2018, Lecture Notes in Computer Science, 978-3-319-99425-3. ⟨10.1007/978-3-319-99426-0⟩
Books
hal-02128627v1
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Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), Nov 2019, Arequipa, Peru. pp.42-54, ⟨10.1007/978-3-030-34644-7_4⟩
Conference papers
hal-03652054v1
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Applying Design Thinking for Prototyping a Game Controller17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.16-27, ⟨10.1007/978-3-319-99426-0_2⟩
Conference papers
hal-02128631v1
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