Table of Contents
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Entertainment Computing - ICEC 2015 Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Front Matter |
Full papers
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A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning Leonardo Torok, Mateus Pelegrino, Daniela Trevisan, Esteban Clua, Anselmo Montenegro |
3-16 |
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children Thiago Porcino, Daniela Trevisan, Esteban Clua, Marcos Rodrigues, Danilo Barbosa |
17-31 |
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains Érick Rodrigues, Esteban Clua |
32-44 |
Adaptive Automated Storytelling Based on Audience Response Augusto Baffa, Marcus Poggi, Bruno Feijó |
45-58 |
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco |
59-71 |
A Battle of Wit: Applying Computational Humour to Game Design Dormann Claire |
72-85 |
Advanced Dynamic Scripting for Fighting Game AI Kevin Majchrzak, Jan Quadflieg, Günter Rudolph |
86-99 |
Applied Games – In Search of a New Definition Ralf Schmidt, Katharina Emmerich, Burkhard Schmidt |
100-111 |
Classification of Player Roles in the Team-Based Multi-player Game Dota 2 Christoph Eggert, Marc Herrlich, Jan Smeddinck, Rainer Malaka |
112-125 |
Design-Based Learning in Classrooms Using Playful Digital Toolkits K. Scheltenaar, J. Poel, M. Bekker |
126-139 |
Embedding and Implementation of Quantum Computational Concepts in Digital Narratives Nikitas Sgouros |
140-154 |
EmotionBike: A Study of Provoking Emotions in Cycling Exergames Larissa Müller, Sebastian Zagaria, Arne Bernin, Abbes Amira, Naeem Ramzan, Christos Grecos, Florian Vogt |
155-168 |
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco |
169-181 |
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo |
182-194 |
Game-Based Interactive Campaign Using Motion-Sensing Technology Alf Wang, Mari Asplem, Mia Aasbakken, Letizia Jaccheri |
195-208 |
Gamification and Family Housework Applications Anne Bjering, Marikken Høiseth, Ole Alsos |
209-223 |
IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace Evangelos Tolias, Enrico Costanza, Alex Rogers, Benjamin Bedwell, Nick Banks |
224-237 |
Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs — A Case for Animal Welfare Informatics Annika Geurtsen, Maarten Lamers, Marcel Schaaf |
238-251 |
KINJIRO: Animatronics for Children’s Reading Aloud Training Hisanao Nakadai, Lee Hee, Muneo Kitajima, Junichi Hoshino |
252-260 |
Rogue-Like Games as a Playground for Artificial Intelligence – Evolutionary Approach Vojtech Cerny, Filip Dechterenko |
261-271 |
Software Architectures and the Creative Processes in Game Development Alf Wang, Njål Nordmark |
272-285 |
Storytelling Variants: The Case of Little Red Riding Hood Edirlei Lima, Antonio Furtado, Bruno Feijo |
286-300 |
Tags You Don’t Forget: Gamified Tagging of Personal Images Nina Runge, Dirk Wenig, Danny Zitzmann, Rainer Malaka |
301-314 |
The Design Process Continues Rikard Lindell |
315-328 |
Three Apps for Shooting Sports: The Design, Development, and Deployment Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi Suovuo, Jouni Smed |
329-342 |
Yasmine’s Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment Luis Ferreira, Nuno Nunes, Valentina Nisi, Mara Dionisio, Julian Hanna |
343-356 |
Short papers
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Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater Marcel Köster, Michael Schmitz, Soenke Zehle, Burkhard Detzler |
359-366 |
Exploring the Importance of “Making” in an Educational Game Design Michail Giannakos, Varvara Garneli, Konstantinos Chorianopoulos |
367-374 |
Simple Games – Complex Emotions: Automated Affect Detection Using Physiological Signals Thomas Friedrichs, Carolin Zschippig, Marc Herrlich, Benjamin Walther-Franks, Rainer Malaka, Kerstin Schill |
375-382 |
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design Rui Craveirinha, Licinio Roque |
383-390 |
The Role of Embarrassment to Shape Public Interactions Licia Calvi |
391-398 |
Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game Matthias Rehm, Catalin Stan, Niels Wøldike, Dimitra Vasilarou |
399-406 |
Posters
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A Simultaneous, Multidisciplinary Development and Design Journey – Reflections on Prototyping Achim Gerstenberg, Heikki Sjöman, Thov Reime, Pekka Abrahamsson, Martin Steinert |
409-416 |
A Role-Switching Mechanic for Reflective Decision-Making Game Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin |
417-423 |
Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment Rui Madeira, Pedro Centieiro, Nuno Correia |
424-432 |
Exploring Deep Content in Physical Rehabilitation Games Niels Quinten, Steven Malliet, Karin Coninx |
433-438 |
Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery Giovanni Cignoni, Leonora Cappellini, Tommaso Mongelli |
439-444 |
Interactive Painterly Rendering for Mobile Devices Dongwann Kang, Kyunghyun Yoon |
445-450 |
Lessons from Practicing an Adapted Model Driven Approach in Game Development Hong Guo, Hallvard Trætteberg, Alf Wang, Shang Gao, Maria Jaccheri |
451-456 |
Measuring Latency in Virtual Reality Systems Kjetil Raaen, Ivar Kjellmo |
457-462 |
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children Barbara Göbl, Helmut Hlavacs, Jessica Hofer, Isabelle Müller, Hélen Müllner, Claudia Schubert, Halina Spallek, Charlotte Rybka, Manuel Sprung |
463-468 |
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders Johan Helsing, Anne Elster |
469-474 |
Serious Games: Is Your User Playing or Hunting? Sofya Baskin, Sharon Anavi-Goffer, Anna Zamansky |
475-481 |
Space for Seriousness? Heinrich Söbke |
482-489 |
Spheres of Play: Designing Games and Interfaces for Media Architectures Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede |
490-495 |
Supporting the Collaboration between Programmers and Designers Building Game AI Ismael Sagredo-Olivenza, Marco Gómez-Martín, Pedro González-Calero |
496-501 |
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games Farjana Eishita, Kevin Stanley |
502-507 |
Towards a Framework for Gamification-Based Intervention Mapping in mHealth Helf Christopher, Patrick Zwickl, Helmut Hlavacs, Peter Reichl |
508-513 |
Demonstrations
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[self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration Axel Tidemann, Øyvind Brandtsegg |
517-522 |
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert |
523-528 |
Can Interactive Art Installations Attract 15 Years Old Students to Coding? Michail Giannakos, Finn Holme, Letizia Jaccheri, Irene Marquez, Sofia Papavlasopoulou, Ilse Visser |
529-532 |
Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering Anniken Karlsen, Robin Bye |
533-538 |
Pedal Tanks Kristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos, Alf Wang, Letizia Jaccheri |
539-544 |
The Vocal Range of Movies - Sonifying Gender Representation in Film Marcello Maureira, Lisa Rombout |
545-550 |
Workshops and Tutorials
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Workshop: AI and Creativity in Entertainment Axel Tidemann, Agnar Aamodt |
553-555 |
Creating Video Content for Oculus Rift Mirjam Vosmeer, Ben Schouten |
556-559 |
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media J. Hauge, T. Lim, S. Louchart, I. Stanescu, M. Ma, T. Marsh |
560-565 |
Making as a Pathway to Foster Joyful Engagement and Creativity in Learning Michail Giannakos, Monica Divitini, Ole Iversen, Pavlos Koulouris |
566-570 |
Playful Experiences and Game Concepts for Multi-screen Environments Jeroen Vanattenhoven, David Geerts |
571-574 |
Quantum and Entertainment Computing Nikitas Sgouros |
575-577 |
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games Maira Carvalho, Jun Hu, Francesco Bellotti, Alessandro Gloria, Matthias Rauterberg |
578-580 |