Lessons from Practicing an Adapted Model Driven Approach in Game Development - Entertainment Computing – ICEC 2015 Access content directly
Conference Papers Year : 2015

Lessons from Practicing an Adapted Model Driven Approach in Game Development

Abstract

Various authoring tools have been used to ease the game creation. However, these pre-defined tools may not be suitable for some emerging or special domains. We proposed an approach named Game Creation with Customized Tools (GCCT) to create tools for certain domains first, and then create games using these tools. GCCT is based on the widely applied Model Driven Development (MDD) approach. Despite the apparent appropriateness and benefits, MDD also has drawbacks. Among them, non-trivial cost for tools development is prominent. To address this, some enhancements were made in GCCT, and two case studies were performed to evaluate the cost and the productivity when involving GCCT. In this paper, we reported the results of the case studies as well as practical lessons we have learnt.
Fichier principal
Vignette du fichier
371182_1_En_39_Chapter.pdf (78.46 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01758465 , version 1 (04-04-2018)

Licence

Attribution

Identifiers

Cite

Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, Maria Letizia Jaccheri. Lessons from Practicing an Adapted Model Driven Approach in Game Development. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.451-456, ⟨10.1007/978-3-319-24589-8_39⟩. ⟨hal-01758465⟩
61 View
145 Download

Altmetric

Share

Gmail Facebook X LinkedIn More