Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea
Abstract
The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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