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Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.437-439, ⟨10.1007/978-3-642-15399-0_53⟩
Conference papers
hal-01055609v1
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Study on an Information Processing Model with Psychological Memory for a Kansei Robot9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.490-492, ⟨10.1007/978-3-642-15399-0_69⟩
Conference papers
hal-01055592v1
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Emotions: The Voice of the Unconscious9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.205-215, ⟨10.1007/978-3-642-15399-0_19⟩
Conference papers
hal-01055642v1
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Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.171-182, ⟨10.1007/978-3-642-15399-0_16⟩
Conference papers
hal-01055645v1
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Entertainment Computing - ICEC 2010Springer, Lecture Notes in Computer Science (LNCS-6243), 2010, 978-3-642-15398-3. ⟨10.1007/978-3-642-15399-0⟩
Books
hal-01555475v1
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Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.32-42, ⟨10.1007/978-3-642-15399-0_4⟩
Conference papers
hal-01055613v1
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Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.397-404, ⟨10.1007/978-3-642-15399-0_43⟩
Conference papers
hal-01055619v1
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Dial-based Game Interface with Multi-modal Feedback9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.389-396, ⟨10.1007/978-3-642-15399-0_42⟩
Conference papers
hal-01055620v1
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A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.372-380, ⟨10.1007/978-3-642-15399-0_40⟩
Conference papers
hal-01055622v1
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Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.496-498, ⟨10.1007/978-3-642-15399-0_71⟩
Conference papers
hal-01055589v1
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Smile Like Hollywood Star: Face Components as Game Input9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.487-489, ⟨10.1007/978-3-642-15399-0_68⟩
Conference papers
hal-01055593v1
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Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.482-483, ⟨10.1007/978-3-642-15399-0_66⟩
Conference papers
hal-01055595v1
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Analyzing the Parameters of Prey-Predator Models for Simulation Games9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.216-223, ⟨10.1007/978-3-642-15399-0_20⟩
Conference papers
hal-01055640v1
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BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.350-357, ⟨10.1007/978-3-642-15399-0_37⟩
Conference papers
hal-01055625v1
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Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.254-261, ⟨10.1007/978-3-642-15399-0_25⟩
Conference papers
hal-01055637v1
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NetPot: Easy Meal Enjoyment for Distant Diners9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.446-448, ⟨10.1007/978-3-642-15399-0_56⟩
Conference papers
hal-01055606v1
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A Sound Engine for Virtual Cities9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.443-445, ⟨10.1007/978-3-642-15399-0_55⟩
Conference papers
hal-01055607v1
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System and context - on a discernable source of emergent game play and the process-oriented method9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.240-247, ⟨10.1007/978-3-642-15399-0_23⟩
Conference papers
hal-01059224v1
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The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.472-475, ⟨10.1007/978-3-642-15399-0_63⟩
Conference papers
hal-01055598v1
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Multipresence-Enabled Mobile Spatial Audio Interfaces9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.434-436, ⟨10.1007/978-3-642-15399-0_52⟩
Conference papers
hal-01055610v1
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Affective Interacting Art9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.413-415, ⟨10.1007/978-3-642-15399-0_45⟩
Conference papers
hal-01055617v1
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Entertaining Education: User Friendly Cutting Interface for Digital Textbooks9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.405-412, ⟨10.1007/978-3-642-15399-0_44⟩
Conference papers
hal-01055618v1
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Choshi Design System from 2D Images9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.358-365, ⟨10.1007/978-3-642-15399-0_38⟩
Conference papers
hal-01055624v1
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Event-Based Data Collection Engine for Serious Games9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.294-301, ⟨10.1007/978-3-642-15399-0_30⟩
Conference papers
hal-01055631v1
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Explorations in Player Motivations: Virtual Agents9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.262-269, ⟨10.1007/978-3-642-15399-0_26⟩
Conference papers
hal-01055636v1
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Online Scene Modeling for Interactive AR Applications9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.139-150, ⟨10.1007/978-3-642-15399-0_13⟩
Conference papers
hal-01055648v1
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Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting BlocksHyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han. Entertainment Computing - ICEC 2010, 6243, Springer, pp.115-126, 2010, Lecture Notes in Computer Science, 978-3-642-15398-3. ⟨10.1007/978-3-642-15399-0_11⟩
Book sections
hal-01055650v1
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Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 39th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.286-293, ⟨10.1007/978-3-642-15399-0_29⟩
Conference papers
hal-01055633v1
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Online Gaming Traffic Generator for Reproducing Gamer Behavior9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.160-170, ⟨10.1007/978-3-642-15399-0_15⟩
Conference papers
hal-01055646v1
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Cultural Computing - How can technology contribute the spiritual aspect of our communication?9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.232-239, ⟨10.1007/978-3-642-15399-0_22⟩
Conference papers
hal-01058990v1
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