%0 Conference Proceedings %T The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience %+ Interactive and Digital Media Institute (IDMI) %+ Faculty of Arts & Social Sciences %A Bostan, Barbaros %A Marsh, Tim %< avec comité de lecture %( Lecture Notes in Computer Science %B 9th International Conference on Entertainment Computing (ICEC) %C Seoul, South Korea %Y Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han %I Springer %3 Entertainment Computing - ICEC 2010 %V LNCS-6243 %P 472-475 %8 2010-09-08 %D 2010 %R 10.1007/978-3-642-15399-0_63 %K Computer games %K interactivity %K interactive storytelling %K gaming experience %K user-centered design %Z Computer Science [cs]/Digital Libraries [cs.DL]Conference papers %X In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience. %G English %2 https://inria.hal.science/hal-01055598/document %2 https://inria.hal.science/hal-01055598/file/icec2010_submission_85.pdf %L hal-01055598 %U https://inria.hal.science/hal-01055598 %~ IFIP-LNCS %~ IFIP %~ IFIP-LNCS-6243 %~ IFIP-ICEC %~ IFIP-2010