%0 Conference Proceedings %T Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube %+ Division of Electrical and Computer Engineering %+ Division of Digital Media %A Bang, Chan-Young %A Lee, Jin %A Jung, Hye-Won %A Choi, Ok-Young %A Park, Jong-Il %< avec comité de lecture %( Lecture Notes in Computer Science %B 9th International Conference on Entertainment Computing (ICEC) %C Seoul, South Korea %Y Hyun Seung Yang; Rainer Malaka; Junichi Hoshino; Jung Hyun Han %I Springer %3 Entertainment Computing - ICEC 2010 %V LNCS-6243 %P 397-404 %8 2010-09-08 %D 2010 %R 10.1007/978-3-642-15399-0_43 %K the Face Cube %K Interactive art %K Marker tracking %Z Computer Science [cs]/Digital Libraries [cs.DL]Conference papers %X The Face Cube is a work of interactive art which is targeted to children. To implement this art work, we use a camera-projector system. Instead of rear projection and edge detection method, we choose front projection approach and histogram-based detection method for interaction. This paper describes how to design the Face Cube and marker design for robust interaction, efficient way to remove projection lights from the front projection system for marker recognition, histogram-based marker detection, marker information management. %G English %2 https://inria.hal.science/hal-01055619/document %2 https://inria.hal.science/hal-01055619/file/icec2010_submission_48.pdf %L hal-01055619 %U https://inria.hal.science/hal-01055619 %~ IFIP-LNCS %~ IFIP %~ IFIP-LNCS-6243 %~ IFIP-ICEC %~ IFIP-2010