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Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning (Poster and Interactive Session)
Audun Grom
,
Gabrielle Hansen
,
George Adrian Stoica
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.507-509, ⟨10.1007/978-3-319-66715-7⟩
Conference papers
hal-01771455v1
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A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling
Nobumitsu Shikine
,
Toshimasa Yamanaka
,
Junichi Hoshino
Conference papers
hal-01771303v1
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Exploring Pervasive Entertainment Games to Construct Learning Paths
Jannicke Hauge
,
Ioana Andreea Stefan
,
Antoniu Stefan
Conference papers
hal-01771229v1
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Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players
Sila Temsiririrkkul
,
Naoyuki Sato
,
Kenta Nakagawa
,
Kokolo Ikeda
Conference papers
hal-01771266v1
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Generating the Expression of the Move of Go by Classifier Learning
Natsumi Mori
,
Takehito Utsuro
Conference papers
hal-01771268v1
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