Search - Entertainment Computing – ICEC 2017 Access content directly

Filter your results

5 results
Keywords : Learning
Image document

Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning (Poster and Interactive Session)

Audun Grom , Gabrielle Hansen , George Adrian Stoica
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.507-509, ⟨10.1007/978-3-319-66715-7⟩
Conference papers hal-01771455v1
Image document

A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling

Nobumitsu Shikine , Toshimasa Yamanaka , Junichi Hoshino
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.169-176, ⟨10.1007/978-3-319-66715-7_17⟩
Conference papers hal-01771303v1
Image document

Exploring Pervasive Entertainment Games to Construct Learning Paths

Jannicke Hauge , Ioana Andreea Stefan , Antoniu Stefan
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.196-201, ⟨10.1007/978-3-319-66715-7_21⟩
Conference papers hal-01771229v1
Image document

Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players

Sila Temsiririrkkul , Naoyuki Sato , Kenta Nakagawa , Kokolo Ikeda
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.243-256, ⟨10.1007/978-3-319-66715-7_27⟩
Conference papers hal-01771266v1
Image document

Generating the Expression of the Move of Go by Classifier Learning

Natsumi Mori , Takehito Utsuro
16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.299-309, ⟨10.1007/978-3-319-66715-7_33⟩
Conference papers hal-01771268v1